damn system shock 2 is still extremely good
it’s crazy how much more effective the atmosphere of this game is. it’s a stronger horror game than any of its successors.
it’s weird because in theory having better lighting, graphical, and audio fidelity seems like things would naturally be scarier. but I really think the atmosphere in this game is effective because of how minimal things are. like in terms of audio there are a small amount of atmospheric sounds at any given time but aside from that every sound is very distinctive and carries a specific meaning. the stereo panning is primitive. there’s no observable “spatial” reverb of any kind. I just feel like as a result you’re much more aware of ambient sound and then sudden appearance of creature noises are much scarier as a result.
this highlights my biggest problem with bioshock. it’s just loud. everything is so loud at all times. guns and explosions are frequent and deafening. and you’re constantly awash in this complex soundscape. it’s just too much! but I feel like all modern AAA games are like this in terms of sound design.
anyway I’m just shocked (heh) at how well this game is holding up in pretty much every way.
