Switch! (Part 1)

Really wanna know how faithful this remake is. I figured they’d streamline the thing but I’ve been stuck a few times on some very tedious 80s adventure game bullshit, like when a character seemed too apprehensive to discuss a topic until I Looked at them, which finally gave me the prompt to move to another room to speak, or all the times I’ve been unable to progress until I figured out which topic I’d already discussed needed to be chosen again. I can’t remember the last time I played a modern game that did this shit, it’s wild, it…sucks? I want to pretend I dig it but I can’t, it’s making me feel tired, oh God I wish these menus felt better, this game is pretty polished and pleasant aside from the slight sluggishness to the menus that probably won’t bother anyone but me.

I am 17 year old master detective, but also an assistant. Where is my senpai? Where’s the Connery to my Snipes. I do not know yet. I don’t know anything. I still have amnesia, but that’s not stopping me from trying to solve this case.

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Switch Online JP getting FE4

NA is getting Spanky’s Quest (lol)

Still feel like we should at least be getting stuff like Actraiser or even Mystic Quest, and really those Blizzard “arcade” games should be on that service

Just shut those apps down or make them Nintendo-only, like fuck this shit

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they’re another few years off realising they could charge £10+/month for a sub service with most of their back catalogue and gen x american men would tearfully sign up to the family plan

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From what I’m hearing the version of Magical Drop 2 we’re getting is an unreleased localization of the SNES port, which is about as weird as I’m expecting these things right now.

Is Joe & Mac any good?

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Get the Snexplorers on the case!

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yes

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Can’t remember the last time I played a game where progressing is so unsatisfying. Honestly surprised this is a Nintendo published game. Standing around a fucking lobby clicking on Talk even though no one’s present and Looking at potted plants and fire hydrants for 5 minutes before backing out and choosing to Look at “Surroundings” from the menu instead – a distinct action from just clicking on the surroundings during the pixel hunt, apparently – finally causes the game to advance.

I have a high tolerance for adventure game bullshit, I’m pretty fond of it actually, but this game locks you to one or two screens at a time and will not let you advance until you stumble upon the right trigger and it’s always the most unexciting shit, it’s always like “Ask about What They Know for the third time.” Feel like I’m a fuckin’ straitjacket and no I don’t like it, that’s not my thing…!!

Unless it’s a Famicom game, I bet if this were a fan translation I was playing with a walkthrough I’d be calling this one of the great lost games (that isn’t actually lost)

Went to gamefaqs to see if there’s a walkthrough for the Switch version and no, there isn’t, the closest thing is someone on the message board linking to their “100% video walkthrough” which is just a 10 hour+ let’s play, fuck this, why has CJayC forsaken me

evade my fuckin NUTS, yoshi

Youtube go to HELL

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Wikihow looking motherfuckers

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That sounds terrible and I’m sorry that’s happening to you but thanks for saving me 80 bucks lol

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This game is definitely MILF city, if that’s your kinda thing. Not enough time spent on middle aged women yelling at you though. Would be way better if that was like 2/3 of the game.

There were not any glaring anachronisms so that’s one point in this game’s favor. You get to dial a phone at least one time. You answer the same landline at least twice. This phone does not belong to you, you’re just the only person around to answer the phone, which is maybe a thing someone would do in 1988? There was no caller ID, after all. This was in a fucking mansion so I imagine they’d have an answering machine but maybe such things were considered gauche amongst Japan’s upper class. Maybe that shit’s the butler’s job, but this butler is nearly 80 years old and too busy stumbling across corpses to do his duty so I guess the responsibility falls to Bachi Delight AKA Japan’s Encyclopedia Brown.

Answering the phone’s one of the most dynamic things the protagonist does though. This is one of those adventure games where almost everyone else is doing way more interesting shit than you are. Here’s a sample of a walkthrough that’ll give you a taste of Bachi’s average day on the job:

I feared maybe I was missing something, that there were some subtleties to the dialogue and investigation that was going over my head but no, this game is dumb, this game is talking to boring characters about boring shit and randomly clicking on dirt or Remembering things at very odd times. Thank you, walkthrough authors. You saved me so much time.

If you read a hintbook for a Sierra On-Line or Infocom game it’s some bonkers shit. It is maybe more entertaining than playing the actual games. It’s some fantastical Only In Video Games! shit. But there’s this strain of Japanese-style adventure game (that I’ve seen western devs ape in recent years as well and they’re worse at it than anyone but I won’t name names here cuz maybe some of them admire me, and I don’t want to crush their tender hearts) that’s like someone was dared to script the most boring possible movie ever made. Player characters with absolutely no agency, where all their problems are solved by other people, all building up to a big twist you probably figured out by chapter 2. I love mundane shit but I have a limit okay I have a limit and I reached it with this game and I am going to complain about this more later on.

As the game progresses you do accumulate a rather modest inventory, though you’re not called upon to use it often. You are still mostly exhausting dialogue choices in hopes that someone will finally suggest you go bother someone else somewhere else. Someone please tell me if this is considered a classic of adventure game design in its homeland. I don’t see how that can be the case, but maybe it has its fans. But as I played I kept thinking this had to be some weird vanity project, this had to be designed for an audience of one, but those sort of things don’t seem to happen at Nintendo often, that company seems more concerned with shipping new Marios and gadgets than maintaining any author’s legacy but, well…

There’s a twitch channel that shows Game Center CX episodes. This morning they streamed the Famicom Detective Club ep, which I didn’t even know existed. This is from the intro:

Oh yeah it’s the Other M guy. Now it all makes sense. Guy seems like the kinda dude who’d want to present His Original Vision, Without The Limitations Of The Past, so you have what may have been a somewhat charming, clunky, absurd Famicom game all polished up nice and good in every way except for its scenario design, which is the most tedious shit oh my God I will never stop complaining about it, I think my 3 previous posts about this game were all identical so here’s a fourth, why not, I’m just echoing the game’s presentation okay, I’m being clever.

The best part of the game is gaining the option to Call/Engage someone immediately after learning their name, even though they’re clearly nowhere nearby. You’ll just be on, like, a cliff overlooking the ocean, and start shouting KOJI! KOJI! and the dude you’re with gotta tell you “Right now Koji is working at the Family Mart on the other side of town,” and that would finally give you the option to fucking leave the cliff. That’s the sort of thing I would enjoy in a Famicom game. Easier to forgive bad manners at lower fidelity. This game is too slick for that. This game is just dumb and joyless.

You see your character topless at one point. He has no nipples. Just a heads up in case you went into this hoping to see some nipples.

Your character is also largely useless, as I mentioned earlier. At the end of every day you go back to the detective agency and have a discussion with your teenage girl counterpart, and from the sounds of things she is doing all sorts of stuff that is actually fun while you stand around cliffs Remembering in hopes that it may summon a MILF (who won’t kiss you.) Maybe you’ll luck out and have a day where you actually get to search the environment and find, like, a button buried in the dirt? But then during the Girls’ Side recap she’s all “Oh yeah I tracked down some yakuza and visited their bars and I learned all about usury and I think maybe our suspect is in major debts and he may have committed murder-for-hire and oh let me sew that button back on your shirt because you are clearly a helpless little child.”

She has her fans in Japan. Does Bachi Delight? No. He doesn’t have fans anywhere. Bachi Delight fuckin sucks.

This is the only character I almost liked. He was horny, and delusional. Thumbs up to the doctor who wanted to solve crimes and ogle women. Thumbs up to the guy adventure games should be made for. Nintendo is for children, throw Nintendo in the trash, can’t wait to play JB Harold, a PC-Engine CD-ROM that was made for adults with adult needs.

Or maybe I’ll play the Famicom Detective Club II fan translation cuz I’m a fucking boob who never learns I dunno I dunno I dunno

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Yeah, when I heard that this game was originally written by Sakamoto my reaction “oh crap that probably explains so, so much about Other M.” Your posts pretty much confirmed my worst suspicions. What an astonishing amount of DNA shared between the two games.

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Does anyone navigate the 900 weekly games on sale and gawk?

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Yes
Many of them are never not on sale, I think.
I often gaze in wonder at how I can spend $13 AUD on a ‘game’ that is no more than someone’s 5 minute tinkering with the joycon’s night vision camera mode

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Yeah Gris is on my wishlist (though I should remove it) and it’s been on a -15% sale for months now, maybe years

I would just watch the character animations honestly, the game has little to offer beyond that. Very much in the Journey/Limbo model but with nothing interesting happening mechanically or in terms of scenario.

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I have a feeling Gris might be one of those games that has a permanent discount applied if you happen to own another game from a certain list

As a game though, it’s the equivalent of going to a graduate art exhibit and seeing 5 very pretty little paintings of flowers in different colours, and after a few seconds you go ‘oh its the five stages of grief’ and walk away and forget it because there’s nothing else of substance to it

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one time i bought one of those games that was like 70 cents or something and…well, i definitely got what i paid for!

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i quite the ones that go on sale for A$0.15 myself

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i think the idea behind those massively on sale games is they do that to try and get visibility by being at the top of the “on sale” list with their massive discounts. the hope is that enough people will buy it just because it’s 70 cents that the game will end up appearing on the “best selling” list, which will result in more sales. it’s all a ploy for more visibility these days… it’s very sad.

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This is the main reason, but think there’s also maybe an element of the same tactic my jewellery store client has been using for at least a few decades: the RRP is intentionally marked up significantly to give the impression of value, and the perpetual discount is the ‘real’ price. This tricks the casual passers-by into thinking they found a hot deal and better snap it up before the time runs out

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