I mean, I attained a certain level of competence in Capcom vs SNK 2 using that d-pad but I can’t say I didn’t wish I had something better.
The only thing the GC’s dpad was ever good for was switching visors in Metroid Prime. imo it failed at basically every other use case
there is something i appreciate about the joycons d pad in games that aren’t using it for movement. like, it’s nice having distinct buttons for inventory in dark souls.
I learned how to use analog sticks really well for that game
I love how small the GC dpad is! It’s cute.
I played it a little. It was pretty slick and actually felt pretty good for a tablet/phone game. Touch controls were probably as perfectly tuned as they’re ever going to get. Game itself isn’t really doing anything new other than being a console game on mobile devices. But it’s there if you’ve got an itch for a Wind Waker type experience that isn’t being scratched.
Ok good to know. I don’t really have any kind of Wind Waker itch, but the music in that trailer really bored itself into my mind.
Paper Mario: Origami King update - This game is pretty charming and it has great music and it makes an excellent first impression, but boy howdy does it wear out its welcome! The problem here is that the pacing is all wrong. Every individual chapter has a lot to love about it, but takes twice as long to complete as it should. The game is totally padded with unnecessary backtracking and overlong dungeons. It’s really too bad, because if they just respected the player’s time a bit more it could be a fantastic game.
I still plan to play it through though, because it does keep surprising me. The chapter I’m on is an extended Wind Waker riff where you get to sail a boat around with a sea chart and discover islands. It’s really fun! But of course they have to top it off with an incredibly long and generic ice temple for you to snooze through.
That’s really too bad. I got up to the earth elemental and got distracted by making progress in Mr. Driller DL. Felt that the cute little shrine/tourist trap dungeon was the ideal length for me and was hoping it would keep that pace. I’ll stick it out too though for the reasons you listed and, well, I hit a hard skill floor with Mr. Driller’s 2000m hellstages.
This sounds exactly like the problems I saw when I watched the grumps playthrough 1000 year door.
It’s why I think Paper Mario is better than Thousand Year Door, it moves a lot quicker
Origami King has an extremely weak middle section. It gets batshit insane towards the end but then kinda fizzles out in the very final section. The stuff with Bobby and Kamek is gold though.
It’s very clear this team (spiritually speaking) wanted to make something else (Zelda-like) but were forced to paper Mario over it.
I wish I could even pretend to understand the creative conservatism that grows to stifle old media brands. What are the examples divergent appearance that ever weakened a property, next to all the examples of creative takes refreshing it?
wow this hurts
though to be fair, all of these examples are conservative projects to their core: clumsy attempts to integrate the popular/safe aesthetic with the old and dusty brand. They’re reactionary capitalist pseudo-creativity rather than acts of actual creation.