no! I was assuming you didn’t grow up on the NES so you never naturally developed a way to cover one button while tapping an adjacent one with a different part of the same thumb
I grew up in Australia where most of us were Sega kids. The NES was surprisingly uncommon around here. Alex Kidd and Sonic didn’t need no run buttons.
Although I do remember struggling a bit with Wonderboy’s two button jump
My weekend is going to be 75% Mario and 25% all-night horror movie marathon, so… I’m pumped. I’m gonna bring a hat to the theater so at 4:00AM when I’m completely losing my mind I can throw my hat at the screen and possess a zombie.
Game is great
Pretty sure the game is hinting that it has taxi missions
Moons all over the goddamn place, Sand Kingdom has 69 (nice)
Reviews are coming in, and this thing is doing VERY well. It looks like Mario and Link may be fighting each other for GotY status in a frankly phenomenal fucking year for games.
It’s pre-loading. Won’t be able to play until 11:00 pm though.
I haven’t read any reviews since I don’t want to spoil any surprises but I have heard the game is absolutely huge and most of it is in the post-game after the story credits have rolled. That’s pretty cool so I’ll probably try and blow through the story this weekend to get to the meatier parts of the game sooner.
My copy should arrive in the post tomorrow, but I’m starting to have second thoughts- the 3D Marios and I have never quite clicked, and even 3D Land left something to be desired.
Game is great
How does it compare to Galaxy?
Odyssey is like it’s own thing, drawing from all of the 3D Marios. They made each kingdom as an open world that you stay in until you’re ready to leave. Going off of Tostarena (I finished this and got about half of the moons in it before work), each one has a guided, linear “story” set of objectives, kind of in line with how Galaxy would carve out chunks of a stage and point you towards the objective you picked. But you don’t have to actually do that and you can fuck off and hit the unbeaten path and explore and there are all kinds of dumb moons everywhere, which feels more in line with 64 (as does the moveset), except when you find a moon, you keep going right where you found it. It very rarely, if ever, pulls you out or stops you. In addition, doing that main set of story objectives, at least in Tostarena, changed the whole stage, going from frozen to thawing everything out and opening up more moons and stupid shit to do and things to possess.
As someone who digs 64, Galaxy and 3D World alike, I’m loving it. It feels, at this point, the natural endpoint of 3D Mario design.
Also I don’t want to alarm anyone but New Donk City isn’t the first kingdom in the game
One does not simply walk into new donk city
there’s actually a literal warp in Tostarena to a hidden moon in NDC way before you naturally get there and you pretty much walk into it
I got home and half hoped it’d be here early. Hope is a trap.
i want this but in the past 3 months i have maybe wanted to spend 3 hours a week playing video games
i’m still level 4 in splatoon and i haven’t touched zelda
i feel pretty bad honestly, maybe i’ll get back in this weekend
I agonized over ordering it all day and finally got it. I used the prime discount so I’ll be getting it in like 3 days
exactly tied with every mario and every zelda and every pokemon game ever released, no doubt
yeah I didn’t want to be too negative in re: @jsnlxndrlv but I don’t think critical consensus on a mario game is worth a damn thing
though the flipside of this is that I’m hyper-alert to any criticism I hear, like “the 2D segments have 3D mario physics and are too easy as a result” and “a lot of the possessions feel kind of token unless they are joyful-in-themselves to you for whatever reason”
and frankly there are a lot of pro and con reasons for trying to take a mainstream reviewer of a nintendo game at their word, e.g.:
- breath of the wild was actually widely acknowledged as something new and special
- but no one seemed to have thought skyward sword was particularly bad at the time
- but they are kids’ games after all
- but then again, mario galaxy felt genuinely wretched in a way that very few people who actually care about these things seemed to anticipate
they’ve also been gating the late-game content a little too harshly behind stuff that’s not a lot of fun to go completionist on lately, so I’m concerned about all the feedback about there being lots of good postgame stuff
And that’s all fair; there was a big deal made earlier this month about a review outfit giving the game a rare “perfect” score when that same outfit had also awarded perfects to both Galaxy games, which really dilutes the quality of that evaluation. On boardgamegeek you get the best info about games by looking at the comments for games where the commenter scored it a 4/10. Trying to apply that logic here is… look for the scores that are anything below perfect, but comedically low for clickbait purposes? I’d really like to hear more from the critics.
The only concrete complaint I’ve seen so far is the fact that several cap maneuvers are motion-control only, and while there do appear to be undocumented inputs to pull off some of them—spin the stick before tapping the throw hat button to do the hat tornado move, apparently—it does appear that there exist moons which can only be collected using moves that players have only been able to do using motion controls.
Look Mario Galaxy is a straight line, but in the same way that coke is. I don’t know why y’all don’t like it. It has a few abysmal sections but so do all the 3D games (Mario 64 rainbow level hello)
sticky physics & dead-simple unearned-whizbang levels