STUNLOCK THE PRESSES: combo breaking news (Part 1)

I am into it, classic good idea with a nice Nintendo spit polish. Wonder how in-house the development is?

Was Game Table on iPad the first touchscreen table game sim of this type? I can’t remember if there was a precedent on iPhone, if the first one I remember seeing was that app or another, if there were older inspirations it/they drew from, etc.

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oh god President is back, I love that game. We played so much of it in the original.

…but we only have one switch. Fucked up if this is the game that makes me get a second switch

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hey nintendo, add one more game to that collection you cowards

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I want the chirpy announcer to say ‘Russian Roulette’

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animation games

is much harder and more labor-intensive on full-3D models

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Void Bastards always made me think of Chex Quest. Maybe they should have done something more like that. A limited animation set but more expressive characters.

I didn’t end up liking Void Bastards but it was far more gorgeous than I expected

I did rather like getting cursed out by sassy little space dudes

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Yeah, Void Bastards somehow felt to me like it was less than the sum of its parts. The individual components of that game were all things that had been in vogue at some point in the past several years and I couldn’t find what the game’s own identity was. I guess it did fairly well though, so good for them.

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I think they needed a pass to make stealth more feasible and balanced (it’s really hard in procedural levels, of course) and more player-only navigation routes and switches. I think it would have been really neat to get character builds that felt like they were opportunistically falling into shoot/hack/psi as you sort out your build from your loot, but it ended up feeling intensely combat-focused and with enemies that were a touch too static and determined to be as playful as they should be.

The limited tileset is a good illustration of how much harder it is to do 3D over 2D and also just where the limits of rooms are in roguelikes; I know we scraped that edge, too, but having those function rooms (engine, computer, helm) with so few variations really hurt.

It had kind of a 2000 AD vibe, didn’t it? That’s a good place to be and it was a good fit.

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Jeff Minter says he’s making Space Giraffe 2 for VR, no other news matters

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get ready for SaGa’s next SaGa.

:warning: Please make a habit of saving frequently especially before an event! :warning:
:warning: Island SAGA runs on RPGMaker MV, which performs very poorly when you have a browser running! :warning:

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this UI makes me sad

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idk, those warnings make it sound like a really well-put-together thing

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Dang, it’s actually nice to see a SaGa inspired RPG come out. Has RPGMaker always had issues when a browser is open? Why is that?

I wish I was still in a mobile game mood so I could try out Romancing Saga Re;univerSe now that it’s finally in English for some reason.

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The announcement for the Mafia games is today and Mafia II is getting released but the Australian Playstation store put it up early so there’s people putting up gameplay video before the announcement.

Looks like it’s the PC version.

apparently i’ve forgotten to check tim’s twitter for an entire month (i don’t have an account, for my own health) because i was re-listening to the insert credit show and inadvertently noticed that there are 5 new episodes i’ve never heard (!!)

oh it came up in another thread haha

with Jaffe (and the ziggurat scream) returning, no less

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