This one was in the recommended videos and also really good:
I wonder whether the framerate standard for PS5 will also be 30
the allure of more graphics will always trump smooth motion
Honestly if Star Fox looked this good but played at the same framefrate it did on the SNES I wouldnât complain
if the next generation doesnât have smell-o-vision then it can just fuck right off.
Honestly I think the mass market cares about the quality of the graphics over frame rate, and the kind of games that do well with mass market audiences (narrative-driven stuff like Naughty Dog and Tomb Raider games) will probably be at 30 so they can take advantage of this jaw-dropping UE5 shit
Like honestly the tech behind UE5 is super impressive but I canât think of anything I would want to play that would benefit from the added level of realism this tech enables, but then again Iâve been playing PS1 games for 18 months so what do I know. Iâm drunk right now btw
in 2020, without owning a current-gen console, and without planning on owning a current-gen console
i am still thinking about fighting games that i will not play
the idea of just plopping whatever the fuck zbrush world you can dream up into a realtime engine with GI lighting and having it Really Just Work is the Actual Dream
no I get that and that is part of what I consider to be âimpressiveâ but as a dedicated ps1 gamer do you think an extra ten billion polygons is gonna matter to me if your game is gonna have empty-feeling gameplay or an uninspired aesthetic
fuck I really shouldnât have gone for round no. 3
youâre right
but also, big benefits are not necessarily increased on-screen detail but the productivity gains for creators and tangible increase to freedom, spontaneity, etc.
the possibility space of all things is limited by how annoying it is to do them
do you have any idea how many triangles Knack is gonna be made out of in Knack 3
Carl Saga voice: âBillions and billions and billionsâ
every console generation I see power used for fancier and fancier graphics
and every generation I get mad that this power isnât used for making a game where like, a billion spaceships dogfight in a small chunk of space
save me Factor 5
Itâs interesting that we accomplished visually infinite enemies in the PS2 generation and then, having achieved it, left it to Koei to work on their refreshing feeling by their lonesome
I love Taki Udonâs videos and linking this one because PS360 emulation ON THE GO seems significant.
also i donât usually do this, but, @american2004
I saw this last night and immediately disregarded it because they want like, $750 for it, and that price isnât going to get all that much better. Also, that display looks like it could snap off the hinges or wear down real quick, and despite his shilling otherwise, it does not look comfortable at all to hold or play for any period of time. Also, I have a hard time taking his praise seriously when this came right after a suspicious, âevery complaint and criticism i had about this was wrong, iâm definitely not shilling for these guysâ video he posted a few days ago.
Youtube in general is super sus.
You donât publicly need to say who produces and pays for anything.
You only have to say if you include paid promotion, and even then who checks?
Basically if they donât put an ad in the video theyâre good even if the whole video is them shilling a product or promoting a non-disclosed agenda.