STUNLOCK THE PRESSES: combo breaking news (Part 1)

statue simulator 2020 or: how i learned that trying to use your muscles as a piece of stone is extremely painful

gackt’d up dragon’s dogma

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XV was one of the best single player Final Fantasy games

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This is going to be Brutal Fate, huh?

This cannot be, Tulpa. No way. That game, except for when you’re fishing and smiling at your cute friends, feels barely playable.

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i mean i guess getting two solid boys on big fun future adventures games means we were due for some kind of attack on titan game of thrones reckoning

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demon’s souls costs the equivalent of $90 USD in the UK lol


what a gaffe!
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XVI’s combat looks like a direct port of XV’s combat. Teleporting, focus on canned animation aerial attack combos, summons as giants that change the play field entirely, controlling one character only

In other words, I expect to be as mechanically satisfied by 16 as I was with 15, but have no interest at all in the environment or aesthetic, so it seems like a step down right now

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I didn’t have a very great understanding of XV’s combat, but playing VIIR made me think they moved the presentation closer to the business of actually attacking. So I hope that XVI follows that trend and makes the combat feel closer to how it looks.

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I wouldn’t trade any of those for the demons souls aesthetic. They could change not a one of those things and just make it 4K 60 FPS WTF update, and it would be a better game than if they fixed all those things and went with these aesthetic choices

like i just wicked don’t care about game balance, they got 4 other games to futz with that stuff, it’s not why demon’s souls is cool. Just make it more accessible.

The nexus is perfect why would anyone try to bedazzle the nexus :confused:

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Honestly just get a good emulator going for Demon’s Souls on PS5 lol

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VIIR slowed the combat down, let you control the rest of your party and cut the teleporting out, but it was otherwise pretty much the same in my opinion. VIIR’s combat is definitely better than XV’s but there’s an obvious iteration going on between the two games.

From how you describe it though, I should perhaps have been more specific

XV is a good single player final fantasy game so long as combat is in ‘wait mode’ rather than ‘active mode’. It’s a chaotic mess without the ability to just pause and make decisions

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ahh maybe I should give the wait mode a chance when I inevitably revisit it.

I don’t really have an opinion on FF XVI yet. Trailer looked okay. Aesthetic is whatever at the moment. It’s early who knows what will change before it’s out. I am disappointed though that it’s almost 2021 and they still won’t make one of these that looks like a Yoshitaka Amano painting. Take a chance! You might just make a thing that appeals to people beyond the fan base.

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Oh man this is the generation that the $70 retail price trigger gets pulled.

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honestly I’m baffled people are making as big a deal about it as they are, because how often do people actually buy games at full price nowadays, especially digitally on PC and non-Nintendo consoles

From what I played of VIIR, it seemed to be moving in the right direction to improve on the stuff about XV’s combat that I just found incredibly unengaging, but IMO was still not quite there. I hope that iteration continues in this!

I believe that both XV and VIIR probably become more interesting after the first few hours, but what I played of both just…wasn’t enough to convince me to keep going I guess. My reaction to it is very much ‘old man yells at cloud’ style “this is new and i don’t like it” and would much rather have preferred a simple turn based system.

I also like finished BloodBorne though so it’s not like I’m averse to action. The new FF battle system just felt like a very unpleasant compromise to me.

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I mean considering the reliance the industry has on first-week sales and preorders, a lot of people presumably are buying at full price. And even if not, 30% off $70 is more than 30% off $60.

I mean, I don’t care really. Gonna be wild though.

From July:

I read somewhere once that if video games were priced “appropriately” (however you define that) they would regularly be over $100.

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