FFVIIR is actually relatively close to witcher combat, where it’s clearly that little bit more RPG than action game and that’s reflected in your actions feeling slightly more symbolic than they are responsive (elder scrolls is like this too but with next to no kinesthetic design by comparison), and like witcher combat, the biggest problem is that it’s relatively bad and messy unless you’re playing at a fairly high level, which the rest of the production design doesn’t necessarily encourage. I think if they could make low-level play feel better they would basically be at “decent.”
As someone who dabbles in full price purchases, I think I’d double-take before another price hike. To be honest I’m in no rush to play things while I still have a backlog so I can wait assuming I care little enough about spoilers that the Youtube algorithm won’t ruin my day.
I dunno I feel like I’m living in a different world from the tweets I saw saying the price hike means the digital model is an even worse deal because digital games will be kept at higher prices longer and I’m like……… that’s not at all how the digital-to-physical price comparisons have worked out for me over the current generation
Yeah, it’s pretty wild that $60 stuck with us this far, really. But games have really not experienced the same kind of inflation that a lot of other commodities have since the 90s.
I missed this but uhh lol amazed they revoked the licenses
I can’t tell if the Ultimate Edition is different from the season pass on PC but it’s $31 vs. $15
Like, you absolutely can get good digital deals, especially on PC and after a game has been out a while, but most things are sold at the same price as their disc counterparts on the official console stores and major titles take a long time to drop, even temporarily. I’m not sure these folks are wrong.
Do you know how much action figures cost in 2020?!I can’t let go of the idea that they should still be like $4.99 max.
this, this is why I liked that trailer
all ps5 games should retail for $200 but then immediately go on permanent sale for 70% off
Luxury product, shrewd consumer experience
Yeah, the difference with a digital-only PS5 is that Sony/publishers alone control the price. There’s a limited key market for PSN games, but nothing like on PC. There’s also no word on whether sharing will continue with the two console limitation, unlike e.g. Steam where you can authorize 10 devices and 5 accounts.
While taking 100s of more people to make one than it did back then too. It seems like someone, somewhere is just eating a cost to maintain a set price that everyone just decided was the ideal at some point. If you know of anyone who’s written extensively on this I’d be interested in reading it.
Don’t know anything offhand, but I’d like to read more, too! I’ve been curious for a while about how studios have been trying to juice a bit more out of title launches with usually-extremely-tacky special editions with tchotchkes, and hwo this probably subsidizes keeping prices lower even as production costs have increasd by orderds of magnitude.
the director of the new final fantasy was a planner on The Bouncer…
Isn’t this essentially what season passes are for? AAA games are already aggressively marketed at an $80 price (when considering season pass/DLC are attached to a relatively significant number of purchases) but it’s not mandatory or presented as a lump premium purchase. They just can’t rely on the creation of season pass content any longer given that that incurs its own (slightly lower) labour cost.
I feel like Microsoft see this coming and are going for an approach that markets new games as a premium but a crossgen library of thousands of games as the default. In a way we’re crazy to play any new game given that we could play every game currently released for like 40 years at least.
they’re going to need to make a whole new game to celebrate their liberation from another bad publisher after this
I can kind of see why it has to cost some money if the platforms aren’t making cert any cheaper but just refusing to provide an upgrade path was always risible
this is definitely costing them more than the six digits the port and cert and publishing work would have cost
On game prices, all the inflation and increased production cost arguments are true, it’s just that even $60 is still a huge outlay of cash for entertainment someone might or might not like. It’s always going to compare next to the zero-dollar marginal cost of watching a movie on a subscription service or going out to eat or just standing outside in a parking lot. Or most especially, against cheaper smaller and free games.
So pushing the base price higher doesn’t sound like it’ll increase revenue unless, maybe, everyone holds hands and does it at the same time. Instead digital distribution has enabled insane price discrimination strategies and companies are able to squeak out more money from the people who want to pay it through Collector’s Editions and season passes and DLC and costume packs while still hitting more marginal people through deep digital sales.
While intensifying the general psychic burden of every person engaging with everything endlessly pitching them to find their price for everything.
attn @Rudie
I guess this is pretty cool if you already have a subscription and missed some of these
look at that internal consistency
I remember having to solve this script for an Uru puzzle

gosh I love these people
unfortunately, I do not like Facebook VR