Yeah, even now. for some all collision boxes are hitboxes while for some others the defensive ones are hurtboxes, there’s the pushbox/physical extent, proximity block which can mean different things, absolute guard, or that thing-that-SFV-gets-wrong-in-rollbacks that’s, depending on the technical presentation or article, called frame advantage (unrelated to attacks’ frame advantage), rift, sync or curveball (ok, that last one is just a qualifier in a presentation where they don’t mention the actual name they use for the thing).
I remember that technical presentation about Eve Online, from local alliance Goonswarm, about how to mess with the game’s dynamic server management using specific formations where they had concepts such as celestial bridges, grid shaping, boxing a POS, and WTF space.
most absurd name since iidx 19: lincle
genuinely don’t know how they come up with this stuff
edit: my theory regarding the game’s concept is that you are the proprietor of a fine bistro, and you will rove the whole planet looking for gourmet ingredients
Spinch is now available. The art is by a cartoonist whose work I like, Jesse Jacobs (Safari Honeymoon, Crawl Space). I will probably try the game out after work today.
Edit: Cheaper here, and you still get a Steam key:
Alan Hazelden has made some pretty enjoyable puzzle games (Cosmic Express, Sokobond) in the past and this looks like another one! I still need to give A Good Snowman is Hard to Build a try.
I played the limited time Spinch demo a month or so back and it looks great and plays… less so. To be fair it didn’t mention that you had a dash button and one of the three demo levels was an ice one so perhaps the full game will be stronger, but I’d be lying if the demo didn’t make me a bit concerned.
The full game does explain how to dash. (I missed the demo.) I’m on the third world now and a few things have been tricky for me but nothing too bad. But I will report back to SB with a real opinion when I finish the game if no one else has given an equivalent report at that point.
I agree that the art is stronger than the mechanics from what I’ve seen, though.