STUNLOCK THE PRESSES: combo breaking news (Part 1)

Forget the game where do I get the OST?

WOAH THE FORUM LOOKS DIFFERENT

People keep saying this but it looks the same to me on every platform, starting to think y’all are slowly being Mandela effect’d

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Every day something gets announced that makes the entire Control next gen upgrade situation look even shittier.

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I love this marketing campaign

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they are also finally porting 64, sunshine, and galaxy in a physical release for the switch.

64 is upscaled but still 4:3 for some reason. sunshine is widescreen though.

really feel like 64 is due for a modest remaster that polishes the visuals every so slightly and adds actual camera controls.

kind of looking forward to a not annoying way of playing sunshine but I feel like I probably still will not like it.

isn’t galaxy 2 supposed to be better than galaxy 1? I thought galaxy 1 was so boring and I never got past the first few hours.

calling it “3D All-Stars” is such a weird choice given that there is now a “3D” subseries that is a different style of game than these three games? and also isn’t galaxy supposed to be a different subseries from 64/sunshine/odyssey?

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I’ve seen stuff about this only being available until March of next year — is there any concrete reasoning behind that or is it just callous stoking of FOMO hype?

Well, this isn’t 3D- this is 3D All-Stars! It’s even more 3D than the 3D line.

Also yeah, the March stuff is definitely just to make it easier to sell it to you again later.

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it’s gotta be so they can sell them at £20 each after that point, rather than the £50 it is for the pack, right? artificial scarcity from a company this size in the middle of a pandemic is fucking rotten behaviour.

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They used to do this bullshit with some of the Wii JP virtual console games with a limited window of purchase in the US.

This has got to be because it’s just emulation, right? And whatever reason why it’s easy to hack widescreen into a gamecube gamr in Dolphin but not into an N64 game running in an open emulator is the reason Nintendo are putting in the same effort?

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meanwhile the internet has decompiled the game with 100% accuracy and ported it to PC

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The intellectual property system is a bit broken IMO. Weird issues always show up especially with canonical older works that are more highly valued by the culture at large than by their owner

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the first sentence of your post is an understatement, but the second is specifically something that I never see talked about as much as I’d like

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Yeah, it’s a bit odd how little people are frustrated about this, given that everyone is at least a little affected by it in some niche or another. On SB we have several people with enough preservationist instincts to literally go into that career path, and then there’s me with a mindset that’s more adaptationist. I’m interested in translating and resurrecting the obscure for fresh audiences because there is so much to mine there and it’s well within my skills to do so.

The release valve of piracy has served to lessen the contradictions for most people inclined to care about it. You can personally adapt these works and share them with devotees of the genre. Another release valve is the half-baked emulator dumps and rereleased bad translations (I can’t believe the atrocious 1950s translation of The Plague is the only one on Kindle and the excellent 2001 one is out of print).

But personally, I find myself completely bamboozled and intensely frustrated by IP laws whenever I think about adding my own little contribution to present a work I love in its best light. I was thinking of retranslating Phantasy Star 4, and I got slightly demotivated at the thought of releasing an IPS file on romhacking.net where it might get 500 downloads, while the vast majority of new and returning players continue to use the stock ROM. I was thinking last month of adapting Starsweep to a quality Steam release and add procedural generation, touch input and online multiplayer, but who even owns the rights??

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the good news is that there are more and more production companies who seem actually willing to take this on, but the bad news is, as you say, if you aren’t trying to represent an original work as faithfully as possible or make a full, blessed sequel, it’s really hard to get an audience for a derivative work.

(I have basically paused on trying to do any more “release” hullaballoo on my FFT patch now that it’s done and accessible to this forum because that’s what this forum is for)

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sometimes i think anything good in art for the last 100 years has basically been a byproduct of criminality (redistribution of means, of technology, of ideas and style beyond what the property system can afford to countenance) and that the gradual shift of the internet into a set of tools for maintaining copyright boundaries rather than eroding them is so generally, invisibly chilling that we won’t even have a sense of how much is being lost until years from now. i think when people complain about “excessive levels” of fanart or fanfic or whatever they’re sort of glossing over the ways that artists are coralled into making work which is explicitly “fan” because it’s just safer to tie yourself to a property and throw yourself on the mercy of its owners than to try and do anything in the legal no man’s land where original and derivative work mix (the way they do in consciousness and life).

on the other hand it’s kind of funny to me to imagine that the main result of nintendo’s jealous safeguarding of its IP legacy will just be that one day the only surviving playable nes titles will be bootleg Color Dreams carts and the atari version of tetris. the offbrand will inherit the earth.

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there’s gonna be a shenmue anime

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You can already see this re:video games in how popular joe & mac is in Latin America, or the impossibly rare mitsume ga tooru famicom game is in India (I’m basing this off of YouTube comments/view counts anyway)

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