word on the street is the playstation 5 is going to have even more impressive specs than the playstation 4, and the next-gen games will be truly breathtaking
Realizing even if it had full backwards compatibility I canât âtrade upâ because I would lose PT and that will not happen.
It is probably better enjoyed in this way than actually playing it (unfortunately). I got a few hours in and then it all of a sudden turned up the pay-to-win factor where every enemy became kind of impossible to kill, then I stopped.
Set in a grim world, where mankind killed their God and is facing extinction.
well they got close to making an interesting sentence but I guess they gave up and just grabbed any old words
still hoping iâll be able to sideload it on like i did with ps4
Personally, I canât wait for Nintendo to release their New+ Nintendo Switch U Pro+ Deluxe, with specs comparable to the PS5/Xbox 4, coming to our hands and homes in 2035.
the populace at large has already accepted games on their phones that look either like 3DS titles or are full of vectors or anime jpegs
letâs not act like a vaguely Xbone/PS4-level portable with Nintendo games wouldnât take over the world
I mean, itâs Nintendo. Their hardware is gonna be a couple of cycles behind to keep the costs down while they fuck around with some new interface idea that developers may or may not support beyond a handwave. The real trick is just to lower barriers for the most interesting developers so the platform magically somehow seems to have almost everything people will actually want to play, as they managed with the Switch.
considering the three year old one specced like an iphone 3g is ÂŁ300 still i imagine most of the world wouldnât be able to afford it
wow yâall in here really talking about sales and hardware specs when the only true winner of the next console generation is which one lets me play skate without having me compile shaders every time I roll into a new area
I am genuinely confused about the existence of these iam8bit $100 collectorâs editions legacy cartridge collection editions
Do people really like the 16-bit Aladdin and Lion King games that much?
i played like the first half hour of In Other Waters earlier. seems really rad.
no one on earth likes Lion King but the real sadness is vampirically catering to the delusional self-own market of Genesis Aladdin fans.
I hate being flippant about a game that so many people are so passionate about butâŚyeah itâs a shiny platformer. Gorgeous graphics, slightly better gameplay than most western maze based platform games but not that great, compared to the super underrated SNES Aladdin with is a nice solid action platformer. D:
I say this as a gal with a sega podcast who thinks the Contra Hardcorps and Castlevania bloodlines are better than their SNES equivalents too.
The lion king game is at least interesting because it features a level based on a deleted scene from the movie? And I actually like the animation in it more than Aladdin, since it looks less like digitized cells and more like something naturalistically of the game world. But the game is pretty dire otherwise.
I always thought Shinyâs Aladdin looked and played like a Flash game, even when it came out, some decade before Flash was a thing.
yes
the truest evil, no spatial sense whatsoever
It was real interesting to watch press outlets get these guys to make Mario Maker levels and watch them try to force their strange PC-bred instincts into Mario
The Western design sense of âHereâs an empty room; I guess letâs put things in itâ never fails to astound me.
In real life as in game design.
My explanation is that itâs a symptom of systems-led design and people trained on a microcomputer heritage; they spend their time working on cool things to do and things that can interact but donât look at optimizing the one or small number of ways players will move through space. I feel a lot of similar design in Japanese PC platformers, in fact; itâs especially noticeable when they escape into a Famicom or PC-Engine port and just feel alien on the platform.