thinking about how the Ultra Hand was a very accurately named toy
They’re French.
In Steelrising, you play as Aegis, a robot in female form, a masterpiece that serves as a bodyguard to Queen Marie-Antoinette, to put an end to the massacres carried out by the robot army of King Louis XVI, who seems to have gone mad while trying to suppress the nascent revolution by unleashing an army of out-of-control robots.
In this version of Paris, you find well-known monuments and others that don’t exist anymore. We recreated the Grand Chatelet, for example, and the Tour du Temple—the kind of places that characterize the period.
What would have happened if Louis XVI had been a tyrant and could indulge his passion for machines and automatons to crack down on the revolution in its early stages?
We wanted to add more verticality to exploration, so when you move around the Parisian streets, you don’t just stay at ground level. And to move from fight to fight, we wanted to really exploit other types of movement: climb up on a balcony, discover a secret passage to another location—that kind of thing.
To avoid the harsh transition found in many games when you’re exploring, when you’re like, “Oh, a fight,” and it’s a sudden change of pace and type of game, we wanted everything to be tied together more fluidly.
Aegis has weapons integrated into her body because she’s a robot, so it’s pretty handy. With each time you find while exploring, you can choose to maker her more powerful, more mobile, and more durable. We have created more than seven weapons, which are actually families of weapons because you can find many more as you progress through the game, and each one has its own unique characteristics. The weapons range from ones on your arms for very light combat, to alchemical rifles for long-range attacks and much heavier weapons you can use to flatten your enemies with maximum force. I think many players will start off thinking, “OK, I’ll fight, take on these monsters and find the best strategy.” And what I hope, if I’ve done my job properly, is that they will end up getting immersed in this world.
We put a lot of effort into creating lots of side quests that enhance the world, so you can also find unique gear and items that tie into these quests. It’s a world we’ve tried to make as deep and varied as possible.
french dub or go bust.
Wait, if they manage to make it feel like Valky Profile, that’d be a ++
But whatever this will turn out to be, I have to play it based on the premise alone…
I just don’t get what the politics are supposed to be but I also haven’t played GreedFall.
spiders tries very hard to be french bioware except with like, slightly more to actually say. their games are interesting but i wouldn’t say any of them are particularly good
Every review I read of one of their games is like “there’s potential here, maybe Spiders will fulfill that potential with the next one”
Spiders: Our Games Bite.
It’d be cool if a Dishonoured clone where you play an ambulatory guillotine would be the one.
i don’t think you can trap a live human in a pool or in a room with no doors or windows and set them on fire, but ok.
also, purple jacket, yellow shirt, with khakis and a red fez is a real uhh… powerful look!
Do you mean Dish Show No Red?

;_;
Body is INVALID; try to be a little more descriptive
Was going to get that GG micro set to quench my awful consumerism but prob going to spring for this instead because of the Golden Axe release
Spiders is always kind of unfulfilling and does things just wrong enough to be interesting to me. I think their games are usually worth checking out because of this. I wish they were Eastern European so they could hit the true heights of divine jank that makes something like Precursors a classic
This is a very fair assessment. Not everyone can be as perfect as Deep Shadows or the Gothic guys (who are German but I think uphold the spirit of slavgames very well)
Hubba Hubba.
How are they gonna put Virtua Fighter 2 for Genesis on this?
The amount of Sega Arcade games that use normal control schemes is so small the selection for this thing has to be wild.
Speculation: Zombie Revenge, Ikaruga, Soukyuurentai, Last Bronx, Dynamite Deka, Arabian Nights
Guilty Gear X???
What Sega arcade games use six buttons?
- Burning Rival
- Golden Axe: The Duel