STUNLOCK THE PRESSES: combo breaking news (Part 1)

boy there sure are a lot of new employees of an ICE contractor in the gaming industry lately

Not terrible. I guess Mortal Kombat becomes a Microsoft exclusive and Rocksteady gets to do something other than DC games?

was kind of hoping for the absolute weirdness of wb selling netherrealm studios without the mortal kombat ip, but the only way any company would bother making this purchase is because of mortal kombat

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Featuring Golden Axe: Revenge of Death Adder

paw

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So this and the capcom stick with AvP?

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It has a real stick and buttons. So cool and I love it. How can I embrace the gamer tradition of “pre order”?

additional joysticks which are going to be sold separately

:eyes:

I wonder what’s powering this thing? I don’t think, like, say, a Raspberry Pi 3 or even 4 is powerful enough to run MAME’s Model 1 driver?

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living in the future is incredible

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image
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also, similar energy

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Not really accurate, Nintendo’s early days in video games.

I just really wanted to post it because that electronic candy bar that is the DK Game and Watch rules.

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Super Mario Bros. isn’t set in Japan, but the character’s Japanese. The name Mario sounds Italian, but he isn’t Italian. They were really able to capture that ambiguity. The number of dots you could use to draw the characters was extremely limited, so Miyamoto was forced to use colors to differentiate them. He spent a lot of time working on the colors. In the end, it became the template for how a designer might express themselves through a game. It was a whole new world.

Until video games became able to portray characters, they were nothing more than strategy games like shogi or chess. Once hardware developed to the point where you could actually draw characters, designers had to figure out what to make. Subconsciously they turned to things they’d absorbed from anime and manga. We were sort of blessed in the sense that foreigners hadn’t seen the things we were basing our ideas on.

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King Louis XVI’s automata army is terrorising the citizens of Paris. Join the Revolution as Aegis and fight against this reign of terror to try and change the course of history!

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What if history was cool

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how would fighting against louis xvi change the course of history? do they realize that the real louis xvi was deposed and executed?

:tarothink:

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yeah but they’re obviously leaning on the historical aspect of the historical fiction (‘reign of terror’ in addition to change the course of history). you could say “change the course of history” in regards to the in-world history of any fictional game universe, but you don’t because it’s a semantically empty statement. also louis going from your run of the mill detached and morally bankrupt monarch to leader of a robot army of death doesn’t actually change anything if the end result is still him being deposed and executed by a revolutionary force. idk, maybe at the end of this game you’ll find out louis is actually the hero and you’ll join up with him and kill the austrians or something, who knows.

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new videocult (rain world) game teaser

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thinking about how the Ultra Hand was a very accurately named toy

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They’re French.

In Steelrising, you play as Aegis, a robot in female form, a masterpiece that serves as a bodyguard to Queen Marie-Antoinette, to put an end to the massacres carried out by the robot army of King Louis XVI, who seems to have gone mad while trying to suppress the nascent revolution by unleashing an army of out-of-control robots.

In this version of Paris, you find well-known monuments and others that don’t exist anymore. We recreated the Grand Chatelet, for example, and the Tour du Temple—the kind of places that characterize the period.

What would have happened if Louis XVI had been a tyrant and could indulge his passion for machines and automatons to crack down on the revolution in its early stages?

We wanted to add more verticality to exploration, so when you move around the Parisian streets, you don’t just stay at ground level. And to move from fight to fight, we wanted to really exploit other types of movement: climb up on a balcony, discover a secret passage to another location—that kind of thing.

To avoid the harsh transition found in many games when you’re exploring, when you’re like, “Oh, a fight,” and it’s a sudden change of pace and type of game, we wanted everything to be tied together more fluidly.

Aegis has weapons integrated into her body because she’s a robot, so it’s pretty handy. With each time you find while exploring, you can choose to maker her more powerful, more mobile, and more durable. We have created more than seven weapons, which are actually families of weapons because you can find many more as you progress through the game, and each one has its own unique characteristics. The weapons range from ones on your arms for very light combat, to alchemical rifles for long-range attacks and much heavier weapons you can use to flatten your enemies with maximum force. I think many players will start off thinking, “OK, I’ll fight, take on these monsters and find the best strategy.” And what I hope, if I’ve done my job properly, is that they will end up getting immersed in this world.

We put a lot of effort into creating lots of side quests that enhance the world, so you can also find unique gear and items that tie into these quests. It’s a world we’ve tried to make as deep and varied as possible.

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