Perhaps not the most noteworthy in terms of cultural impact, but I can’t imagine there’s a fighting game with more man hours of competitive play than SF4?
I was going to make a post about never fighting Charlie, and then I had 5 in a row. What little I learned against him is
- he’s got poor anti-air options
- his ex moves can be long, and sort of interrupted (but remember to not ever do a V-Reversal halfway through his ex overhead kick move, because it doesn’t reach)
- he is deceptively agile in some aspects, and not agile at all in others
Been drifting between all three silver ranks today. I crumble the second Laura gets in my face. Maybe I should just mash jab more.
just f everybody’s i, leatherface from texas chainsaw massacre and alien from alien are playable karacters in mortal kombat x now
your move street fighter
You’re probably right. Time will tell. I honestly hope it gets a surge this month when the game gets it’s legs under it.
I’m ‘dongle’. I’m not sure how much I’ll be on before summer ;_;
I’m cegann and play in europe!
Having ground through hard survival with karin for no good reason, here are some collected sfv pve tips n’ tricks for after the AI starts doing things.
General - Several characters (cammy, chun, ken, laura) have a state in which they will keep walking forward until they are in poke range. Most of the time it is safe to just sweep them as they come in.
-Many characters have a preferred anti-air which they will throw out even at ranges/in situations that don’t make much sense. Some like Birdie’s can simply be made to whiff into a punish by jumping in from full screen. Others, like Bison’s, can be beaten by jumping in from the edge of most j.hks and smacking him in the face or neutral jumping him on knockdown and hitting him as he gets up.
-Nash and Claw like to open the round with air throw.
Bison - Super reactive. Knows combos. Challenging his scissor kick pressure is usually not a good idea. Preferred anti-air: c.hp
Chun - Knows that chun has good buttons. Knows v-trigger combos. Knows she has an overhead. Will sometimes decide to just do nothing. Preferred anti-air: b+hk
Mika - A nut. Jumps a lot more than most if given the opportunity. Dies to crossups.
Cammy - Knows combos. Alternates between being very passive and cannon spiking anything you do. Usually best to just wait her out when she’s reading your buttons.
Laura - Like a combination mika and cammy. Will sometimes run in and be a nut but will mostly sit back and do nothing. Preferred anti-air: qcf+hp.
Rashid - Will push buttons forever if given the opportunity. Doesn’t handle crossups/neutral jump attacks on wakeup well. Preferred anti-air: qcf+mp.
Ryu - Likes fireballs and uppercuts. If you have a reliable anti-fireball move, actually becomes easier to fight at higher difficulties where he likes fireballs even more. Will occasionally show off with parries. Preferred anti-air: c.hp
Everyone else can pretty much be crossup mauled to death. Sim will occasionally wake up and start instant air galing and soforth. Karin mostly does nothing but does know how to combo into v-trigger. Birdie can be dangerous because of his sheer damage output.
In conclusion, maybe don’t waste your time on survival. Also, can’t wait to punish some sweeps with ex-slash elbow.
The future’s a bummer, guys.
I really wish I liked playing characters with decent anti-airs. It’s quiet possible I’m just trash at judging the ranges and my reaction time is poor, but both F.A.N.G and Bison seem to have fairly weak anti-airs in terms of start up and hitboxes.
a lot of characters struggle with aa, bison options are c.hp that you need a decent read for, hell attack air to air or ex inferno & none of them are that great, his defence is pretty much ‘learn to block and tech’
the offline scene here seems to be in poorer health than when it was 15 of us in an arcade playing st and 3s ten years ago
Anecdotal, but I think Birdie and Mika have the best AA options at this juncture. Chun also seems pretty good.
every single time I play this game I go from 900 lp to 1250 lp back down to 900 lp. it has never not happened. I feel like I have not gotten one tiny bit better in any facet of the game. competitive games are the only video games I play anymore and I have no idea why because I am abysmal at every single one of them.
Oh god I see a dark future where this thread is nothing but me complaining
My fighter dude id is honukk if any of you other bad players wanna get some sets in some day. I think that’s a way better way to learn stuff than spinning the gimmick wheel in ranked
@geist what do you do to get good besides online multi? you lurk SRK or watch match vids? i was under the impression that SFV was meant to be a more social game so it’d be easier to get goood.
The first thing you need to do is stop worrying about how many fight man points you have, because they’re meaningless.
What matters is: do you know why you’re losing? Are you rewatching your matches and pinpointing the moments where you’re giving the game away? Are they simple things? Are you missing antiairs and letting the other guy jump in for free? Are you dropping combos? Are you pressing unsafe buttons from unsafe ranges? Are you DP’ing predictably and getting blocked on wakeup constantly? Is your defense good? Is it garbage? Are you figuring out what you need to do to improve it, if so?
Also, do you have a local scene or players you can talk to in person who you’d be able to ask questions of?
playing online encourages awful habits
playing online is fine, but ranked is garbage for learning. mostly because you get one match and you’re done, so you can’t spend much time analyzing what you did wrong.
Yeah, I feel like I learn a lot more out of an offline 2-out-of-3 set than I ever do playing Ranked. I still play Ranked because it’s an easy way to get minimal exposure to other characters/styles, and practice stuff in Real Situations, but I know in my heart I’ll have to break down and seek out people for targeted sessions if I want to actually make progress.
I’ve been playing some Rashid and I like him. I think he’s up there with Birdie as maybe the most interesting and honest of the new gameplay designs. I’ve just kinda been feeling it out in Ranked matches playing real basic like, but this guy in the youtubes below seems solid. Of note: I guess the roll is real dope? Can react punish hadoken, I like how effective it seems at pushing opponent to the corner during fireball blockstun. Juggle with and after EX qcb+K during V-Trigger hits. Looks like MP -> qcb+K juggles after crush counter pop-up, was wondering what to do there. Lots of c.HP: it crush counters, hits twice, can cancel on the first hit or after second hit link into s.MP or c.MK -> whatever. Can combo into tornado dash from c.LP? Never even considered it.