Street Fight Money V

There’s something to be said about incurring wrath, and giving exact months for releases was probably a bad idea.

But something that really bothers me about this is that SFV has been sold as Competitive Game As A Service since day one, at least by Capcom USA. But they’re not acting like it’s a service. They’re not treating things that are made as things that require support and attentiveness. They’re just throwing them out the door and moving to the next thing silently.

And ignoring quality of life in a service setup is bad for user retention. This is why Blizzard kicks everyone’s ass.

I bet you they wanted to make it a “game as a service” but as soon as it didn’t sell a billion copies, they moved everyone off the dev team and so now they can barely even finish what they originally promised.

Meanwhile, America is stuck advertising/promoting a game that’s no longer being supported and have to deal with the repercussions.

I could be totally wrong though.

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I can believe it.

Who knows, but I don’t see any way this is going to end that doesn’t involve Hindenburg references.

I said it before and I’ll say it again, this should have been arcade first.

that would be really sad. they launched the game deliberately unfinished. months later and they still haven’t even figured out how to take our money yet. so they knew it was a game they had to work on, and if that’s the case they should actually fucking treat it that way. they weren’t very honest up front, which pissed off people that aren’t invested in fighting games, and they’ve been apathetic since, which pisses off people that are interested in fighting games. so what the fuck was the goal, exactly? if you want a service and a platform and a community and all those buzzwords, you probably shouldn’t go in with a business model that says it’s time to give up if you don’t sell 3 million out of the gate.

I dunno, this kind of development strategy has become almost standard for games in the west, maybe Japan should just hand it off if they don’t know what they’re doing.

Capcom JP slows support and resources for Capcom US
US sales and reception sink even faster
Capcom JP takes over US operations because sales were sinking
US operations become incredibly inefficient because Japan
US Operations dry up and Capcom pulls out
US FGC proclaims a new dark age of fighting games has arrived

In the mean time KOF is here again
Other people keep playing new iterations of GG, BB, Netherrealm stuff, Tekken, weirdo JP fighters
Nothing’s gonna stop it’s 2016

as long as it ends in a CvS3 I’m good…

With things as they are SvC2 would also be an acceptable resolution.

I think we’re panicking a bit, i read nothing to suggest Capcom is throwing in the towel but this delay couldn’t be more ill-timed considering how bare-bones the launch has been.

All of this makes me kind of sad, as I rather enjoy playing sfv and don’t like seeing it dragged down by a bunch of stuff that isn’t just sfv being an awful game once the announcer says fight. Revelator and kof14 are right around the corner, but my past dalliances with arcsys/snk tell me that picking either of them up will result in a couple of hours in training mode followed by nothing.
In meaningless grinding news, the bar for gold has finally dipped to the point where my Alex, with its impressive 31% win rate against Ken running up and throwing, has found a way to stomp over it. Just keep putting yourself at +3 and eventually all of your ranked dreams can come true \o/

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Who cares about marketing PR strategy BS. Japan tourney watch this:

https://www.twitch.tv/buttonmashersjp

Every match I have watched has been Necali vs Nash.

This forever champion is attending:


I might actually be hype if Blizzard ever decided to do a fightman

All 6 characters playable in story mode? Also, guess capcom funbux are being shelved for now. Maybe next time, guys.

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badass

is this game pretty alive or is everyone waiting for patches

I still want to play with people but I haven’t played in almost a month

Koichi Sugiyama confirms SFV’s 8 frames of input lag was intentional. Interesting.

Also, this is something I’ve never seen before, very early test build of SFV:

game programmer here

there is absolutely positively no way it was intentional and they’re just trying to save face now

aaa games don’t get to tinker around in the backend post-release and if there’s a bug there, too bad, it stays unfixed forever

I was under the impression that the input lag was to help with online stability?

Also is it 8 whole frames? Or is it 8ms?