sprite-based first-person games (with mobile avatar and granular turn increments)


#160

!!!!


#161

354 games as of the Giza addition


#162

so close


#163

battlecorp (mega cd)

thunderhawk (mega cd)


#164

re: Thunderhawk, interestingly enough, the Mega CD version is ported from the DOS/Amiga versions which are fully polygonal, but the Mega CD version is sprite-based. lovely stuff, thanks


#165

battlecorps has lovely music


#166

2D images with alpha channels constrained to face the camera may be used in 3D graphics. They are common for rendering vegetation, to approximate distant objects, or for particle effects. These are sometimes called “billboards” or “Z-sprites.” The technique was most heavily used in Sega game machines in the late 1990s, prior to the era of polygon rendering. If rendered on the fly to cache an approximate view of an underlying 3D model, such sprites are called impostors. Modern hardware may have a specific mode for rendering such point sprites without needing each corner to be defined, or these may be generated by vertex shaders.


#167

http://www.nicovideo.jp/watch/sm7581758


#168

http://www.nicovideo.jp/watch/sm7581758
(embed doesn’t work, apparently)
really cool, but there are no sprites at all, so it doesn’t quite fit the criteria. i love how smooth the framerate is


#169

#170

Wow.


#171

#172

#173

Oh, I had the Color Computer 3 version of this as a kid.

It, uh, struggled.


#174

This is… a new game?

Who woulda thunk somebody would fetishize Hexen and Blood in 2017


#175

hexen and blood are better than anything coming out recently ;_;


#176

Don’t get me wrong when I saw that video my first thought was “why have I never heard of this game because I need to play it right now.” I just thought I was the only one.


#177

these are good gibs


#178

this seems incredibly cool but idk if it fits the criteria. not seeing enough sprites


#179

this is amazing