[SOTC] Fame is but a transient, colossal shadow ~~~

… and here’s hoping that Last Guardian isn’t a game about a game auteur being a shadow of his former self.






Welcome then to a special edition of New Games Journalism 2016, Vol. 9: The Shadow of the Colossus foreshadowing edition (and that’s it for intentional poor man’s puns)

So, it just kinda hit me out of the blue that I might be heading straight into one of my biggest, recent vidya gaming disappointments of all time™, and I’m the only one to blame for it.
All the bad puns already gave it away that I’m talking about Last Guardian; and at this point in time, all we know is that Last Guardian can be a great and excellent master-piece that we’ll enjoy playing. That’s what Sony does want us me to believe, and like any poor fool trapped in the purgatory that faith comes bundled with, I am on board:

Or rather, I’ve had my ticket punched and been ready to go since the PS3 Hype Train left Fanboy station No #1 almost nine years ago ~~~


So, I want to stress that by all means it is ___me___ that should be up for trial, not a game that isn't out yet and I've not seen anything from for more than half a year. Or maybe even a full year? Cannot remember even, since I've dodged reading/watching _anything_ about it for quite a while: because I want to experience it without any expectations. So the joke's on me then, writing words about how my expectations just might be the downfall of this game to me, when I don't even want to have any expectations _at all_.

It wasn’t like lightning struck me and I had an epiphany of 30 fps jagged polygon edge FF15-hose-shaped level-boredom, it’s more like a feeling that has been creeping up on me for a while now, and it is such an unsual feeling that I have a bit of a hard time describing how it feels … it’s a sensation I’ve experience rarely before, but I can pinpoint one occasion where I felt the same way …

(and here’s where my poor attempt at NGJ ended up going, I tried to imitate it, but it just isn’t my thing, I’ll just straightline this trainwreck now)
… namely the feeling I had before having a bad date. The kind of hunch you suddenly have, that somehow it isn’t going to be what you expected, it’s too late to back out of it, you can see what’s coming right before it happens, you realize what’s going on as it pans out and you are left dumbfounded as the dust settles.


That kind of feeling knocked on my door, entered, greeted me and had a seat, looking at me, full of expectation what we’re gonna do, now that it has my attention.

So.
I tried to backtrace and see where this feeling was coming from, and it has been a post made by fellow SBer here a while ago. It had something to do with how LG might end up being more of an ico’ish game, instead of a zelda-esque™ Open World® Sandbox©-style game.
And ~ #surprise ~ I realized that yes, I actually have this expectation that LG is going to have a sandbox-esque world to explore.

So: Why?


No idea! I wasn't even aware of this three hours ago, and idk how I even started having that kind of expectation tucked away somewhere in my brain, waiting until the release day would _finally come_ to make me either go "yupp, that's cool" and forget about it, or rather give me that stinging feeling of somehow it's not shaping up to be what I expected.

I am still baffled how this could happen (trainwreck approaching final destination now), and took a peek into my SOTC-picture folder.


I saw things I’ve forgotten about, which made me laugh, sigh, feel sad, old, nostalgic, and also kinda grumpy at the same time. And before it is too late, with LG being out, - tl;dr-version - I just wanted to share these here.

And would appreciate if you’d do the same. Let’s give this old pal a nod (or a hug) before heading off to new shores in a bit less than two months time:





+bonus game:
you won’t find these anywhere (well, SB1 aside if I ended up putting them not into the axe, like I remember doing), because these were taken for my 2010 SOTC speedrun (god has it been six years ago already? …) and surprised me by how wonderful blurry and trashy they look. That’s what you get when you don’t have a share button to your disposal, but instead just a phone(y) cam and taking your hands away from the controls, always on the brink of messing up your speedrun.

I’ll follow this up after having some more time to think about this whole thing. But for the time being, let’s just celebrate how good we’ve had it!

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I’m going to my media assassin Harry Allen on this.

When cool new things end up not being so cool, I just feel relieved that I have more time to devote to my too-large collection of old cool things.

Going to guess that The Last Guardian will be a really neat game that will in no way ever be able to live up to the expectations placed on it

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In Mercurysteam’s 2010 outing Castlevania: Lords of Shadow, the player engages in multiple protracted bossfights with creatures much larger than anything featured in the game at that point. The first is a noticeably celtic looking golem that stands to be completely out of place in the bizarre mismatch of Tolkein and East-European folklore that builds much of the foundation for the world.

This boss battle involves mechanics and commands featured nowhere else, and primarily has to do with Gabriel Belmont scaling the massive golem and plunging his stupid cross right in its stupid forehead.

I’m assuming that this is because at some point in the development, one of the lead designers played Shadow of The Colossus and probably figured what people really liked about that game was none of the nuance or mood or atmosphere that everything comes together to build, but purely the gigantic boss battles.

Retroactively, battles like this would show up over and over again in the God of War series, each one more mind-numbingly broken and unfinished than the last. God of War II takes the cake: it manages to combine stale Shadow of the Colossus inspired platforming and Swing Your Weapon At The Torso Of The Giant Badguy While You’re On Some Kind of Cliff that game developers started doing forever ago and continue to do today.

Shadow of The Colossus inspired a host of imitators after its released and each one of the basically failed to understand literally anything it had going on. It was either “the bossfight game” or “the climbing things game”

At some point, faced with news and the inevitable release (but later delay) of a sequel to it, I was absolutely horrified. Every time that delay got pushed back further and further I breathed a sigh of relief. Every poor attempt to understand Shadow of The Colossus with half-assed attempts and just completely ridiculous misunderstandings of the core concept hurt me inside.

Videogames weren’t supposed to be this! Surely you’re not this much of a bunch of fuck ups: there are a bunch of indie developers and game journalists eternally writing about this fucking game. Why will you make me scale enough cliff wall with non regenerating stamina for no purpose?

Why will you mistake desolate environments for the tired beauty of the world that Team ICO created? Why? Why the fuck do I have all of these questions?

Now with the date coming even closer, I’m biting my fingernails. I don’t want The Last Guardian to happen. I don’t want to dance with it drunkenly while it whispers beautiful things in my ear, because it means right after we separate on the dance floor and return to being star crossed lovers, I have to have all of his friends step on my feet and spit on my neck while they try to pull off the same ballet out of jealousy.

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I mean, my hope at this point is that it is at least good. Generally speaking the type of things that end up in this kind of developmental hell are there for a reason; I sorta suspect that the reason TLG was stuck for so long was that it simply wasn’t working, and I don’t know if several extra years necessarily fixes that.

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I don’t understand anything in that wall of text, but this one in particular, I’m completely failing to identify what’s referring to.

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http://forums.selectbutton.net/viewtopic.php?t=24858&highlight=

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my assumption is, now more so than ever, that the problem might just be hidden expectations you’re just not aware of. And i’m making a habit out of NOT having high expectations, so realizing that I actually did was … quite an interesting moment.

iirc there was this Bandai developed/published game where you are a boy and a blob and some monster you had to guide through maze(s?) and watching the trailer(s) felt like it was inspired by Ico x SotC. I wanted to get it when it gets dumped by stores, but I somehow forgot about it entirely. Now I am wondering how interesting it would be to compare it to LG now, and realizing that your date has been putting on an act?
I have faith in Team Ico/the remains that finished the game that this will not be the other way round. And if it turns out to be another (prepare the rimshots) - game changer, I’m sure it’ll be copied a lot. Imitation is a form of flattery, after all…




after thinking about this/LG a bit more:
Ico has been a boy & his girl on an adventure, SotC has been a proper drama with boy who wants to save girl & how things unfold, and now I’d love it if they went for a different angle … maybe an upbeat adventure, idk.

What i do know though is that now I’ll not be expecting an open world type game, and I am actually glad that I discovered this way before this game comes around; there’s enough time left to find out if I do have other expectations just because I’ve been spoiled by the first two titles.





tl;dr:
#turnaround of this thread
just imagined how this game would turn out if it has boar drifting monster-drifting gameplay. that’d be cool ~~~

what if doge is secretly hoge?!

:waynestare:

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it’s hard to imagine what this game could do to really impress at this point given that there has been a literal generation of understated game storytelling inspired by ueda’s work

at this point in my life I also don’t really need to play a game whose entire hook is the dog dying at the end.

that said I’m expecting some really really nice, fall-in-love-with animation and kinesthetics. it’s funny how Sony still loves pushing clever tech demos as their prestige projects after all these years; people forget, but I still think it’s one of their most benevolent tendencies.

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?

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yes, Majin was the title. thanks for posting this.




let’s see then what’s what when LG comes 'round …

Ah that makes more sense, I didn’t go super far back in the Bamco catalog before giving up

………… december now, like, finally really, for sure!
(still pondering whether i should revisit SOTC before LG, time’d be enough now, that’s for sure…)

Would i have imagined that i’d be stupid enough to buy SotC once again?

Well of course, so I did.
Since I’ve been ill for the last few days, i did what i normally do when being ill, and added another playthrough to the game i’ve finished most in the last decade.

Since i have seen quite my share of colossi collapsing in front of me, a few minor things felt off in this third installment, and i’ll double check them when i have access to my PS2 and PS3 versions of this game.

What i can say for now though:

Man, this game looks good.

Person responsible who thought that Wander shall look like a hideous Boyband doll shall be put on probation and degraded to create rich media DLC content for GTA V for the next two years, until he or she repents.

Version 3.0 is played best when only saving in front of the altars.
Person who thought it is a great idea to take away the core meaning of these landmarks should be going back to school, because i have rarely seen a core gameplay mechanic, which has been integrated cleverly into the rest of the original game, being ripped out with that much disregard for what it meant to the original piece of work, and we are talking about a remake which tries to stick religiously close to the original, jeeeezuz. This really made me cross, yes. Why not leave their functionality and just add insta-save on top via options? Nope, let’s remove the core functionality and… and… and make them a collectable, yeah, that sounds right, job done!
:expressionless:

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Oh, they removed the save functionality from shrines?
yeah, that’s bad. I though the modern saves were in addition to the old method.

How much do you bet they removed it because it playtested poorly with focus testers, they probably felt confused.

There’s a lot of precedent for that kind of dual-save-mode system. E.g. Etrian Odyssey and Dark Souls have “I need to turn the console off now” transient insta-saves in addition to limited savepoints you go back to if you die. I’ve never heard of anyone being confused by those games’ model

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maybe Bluepoint are a team of engineers and not designers

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