Already down to 4500 yen new on AmazonJP hell yes this will be 2000 yen by the end of the month.
a few days in, still in awe how SEGA has nailed the ‘Open Zone’ concept in SF:
love running around, collecting coins to be able to run around even faster, get distracted by ‘hey what’s this?’, jumping and running and rail-grinding ensues, back to ‘hey i wanted to unlock that part of the map!’, rinse and repeat.
few games managed to capture the essence of an open world in(and due to) their implementation to remain significant enough for me to remember them years later, and with SF, i feel that’s the next one on the list to achieve that feat, while many have faded away and are remembered for short moments, but nothing else. I am looking forward to how I will remember SFs ‘Open Zone’, but atm, having a blast traversing it ![]()
I’m growing increasingly concern over any review that talks about running out of resources or having to backtrack to get shit in the game
maybe it’s because I just like running around in open world games because usually the joy of movement and discovery means I find a lot of stuff before I’m supposed to be, but so far I haven’t been hurting for any collectibles
(what I’m actuially saying is lol imagine doing what a game tells you to do)
I unlocked all of the vault keys and memory fragments I needed on the final island solely with the fishing minigame so I’m really baffled
This is the first Sonic game I’m going to 100% in 20 years anyway but it is extremely generous with alternate ways to progress
i accidentally finished the second island only doing 2 or 3 cyberspace levels
this seems completely insane and counter-intuitive, but i’m actually not that fond of the cyberspace stages?
iirc you’re not very fond of unleashed’s day stages either? makes sense
I don’t think anyone expected them to be such a small portion of the game and yet voluminous relative to other sonic games
i had the opposite reaction to unleashed: i really hated the night stages!
i think the problem with the cyberspace stages is that they’re so short and there’s so many of them that they kind of feel like bonus stages rather than the big setpiece-heavy spectaculars that 3d sonic stages have always been.
oh well that’s just sensible re: night stages
the setpieces are in the open zone and the stages are arcadey for sure. i actually got into shaving time off for once and you can go off the rails unlike most boost games
oops i edited while you were replying
i like the 3d cyberspace ones, the 2d ones a lot less.
got s ranks on everything i’ve tried so far except for 1-2 which is so tight compared to the later stages.
i generally like how short they are, it means i don’t get frustrated by the nuance/jank of the controls. it feels like im learning each stage as limits to push against.
like my co-game of the year freedom planet 2, an arcade mode unlocks after you clear the story, but what i really want is a boss rush
this appears to be selling well and it’s extremely entertaining to watch people play. I hope they get to go even bigger with the next one
I’m also keeping an eye out for a mod on the PC version to hack the LOD distance because I want to see a zone with all of the obstacles drawn in at once
i’ve said this before, but i really hope there’s another game with character creation with more options than the lacklustre one in forces. the forces creator really just felt like you were recolouring the same few models, like wwf warzone’s character creator.
also, some kind of game with lots of playable characters. a fighting game, a musou game, i dunno. they’ve got such a big cast of characters that all have a lot of fans, and almost all are just languishing in phone games.
I’d love if a fighting game had cel shading and looked like Tyson Hesse or Evan Stanley’s art
I’d be very surprised if they do a roster of player characters in a Sonic Team game again except maybe other hedgehogs with different skill trees or shooter stages as Sage or Tails.
After Frontiers I’d be interested to see them bring Silver back as a player character because the tech is obviously there where it wasn’t in 2006
thinking on it more: Tangle and Whisper almost feel designed to be modded into the avatar’s Forces moveset (before the table flip that led to Frontiers) but I don’t want that. much as I like those characters I want the depth of Sonic’s Frontiers moveset and an environment designed for them. so much of Frontiers is designed for Sonic like Metroid enemies and levels are designed for Samus
really into the idea of a fighting game, though, that minmaxes on the characters, perfect for a big roster
bring back gamma
modscene gonna be lit
If ever there was an example that someone’s game credits don’t necessarily reflect them… Morio Kishimoto had the unfortunate timing of working on the Nintendo exclusive games until Forces, but this is an unabashed triumph by those standards
https://twitter.com/moq_46/status/1589056516740771840
Reading everyone’s warm messages calmed me down.
Sonic Frontier is not to keep the Sonic game where it is now, but to attack towards evolution even if there is a risk! This is a decision I made 5 years ago!
It’s been 5 years since I’ve been on the offensive.
2 more days until the release.
Come on! It’s time to win! !
https://twitter.com/moq_46/status/1591559399784747009?s=20&t=_9ONDrPAICcbZ0bJ_aujnQ
I got a lot of energy from everyone’s comments! I am very honored that so many people enjoyed it! After more than 10 years of trial and error, I was finally able to create this work. Open Zone is full of possibilities. Sonic games become more interesting. We will continue to challenge ourselves to greater heights.
(just used the embedded google translate because the gist is right)
Games are dizzyingly complex collaborative media but for any art his resolve and humility is moving
honestly the worst thing I can ding the game for is Sega’s weird reluctance to giving its biggest and most recognized worldwide brand a budget for the marquee products (I am absolutely mystified that half of the cutscenes are full of lively animation and the other half, the closest you get to visual acting is Sonic doing something with his eyelids)
maybe between Sonic 2 being the biggest movie of the year for a few weeks and Frontiers turning around consumer reception, they’ll actually spend on the next game