Sonic Frontiers Thread (Hérissons Sans Frontières) [Sonic 06: The Trailer: The Game: Of The Wild]

Woah, alright, that is very good to hear. I’m still a little reluctant but… I’m starting to feel the hype, darnit. Honestly, I don’t even really need this game to play well, if the aesthetics are right then I’m gonna have a good time.

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I’d never play a Sonic game but I might consider it for a while if it had a Knower soundtrack

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I wrote in the vgm thread that some of the Frontiers tracks felt like I was finding songs on kazaa with erroneous metadata. The most out-there examples were future bass and dubstep. There’s also other stuff evocative of Toby Fox and the Hyper Potions songs from Mania

Ohtani took over with 06. He’s also a bassist and DJ which are great background disciplines for a Sonic composer imo

(timestamped to the Ohtani band section for a fun time)

The Unleashed and Colors theme songs in that performance took up the mantle of “Escape from the City” i.e. songs for “follow[ing] [your] rainbow.” “Endless Possibility” hits me stupid hard

There’s some fun DnB, pop, and non-butt rock in the last sixteen years of games, too!

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in short, Tuesday the 8th is the day we all look forward to like young impressable children, to capture that feeling for a final time before we grow too grumpy to care, right?


right?



:officersonic:

give me sonic racing lore, GotY feelings reserved and I Don’t Even Expect Much, Just Get The Basics Right

off to a good staaaaaa~aaart

in retrospect it’s very funny that everyone focused on Breath of the Wild comparisons when so much is lifted from Nier Automata. this game is coming out five years and a day to Forces and wears 2017 on its sleeve.

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the most negative review so far, which raises many fair and true points, except that the slot machine is only some nights:

  • Every night, a poorly explained slot machine minigame pops up that lets Sonic accrue purple coins. It covers the screen as Sonic runs around the world for the duration of the night, making a constant cloying sound while obscuring key UI.
  • Bizarre minigames punctuate key story points, some of which play like the frustrating herding missions from The Legend of Zelda: Twilight Princess.
  • At the end of a third world, there’s a rage-inducing pinball minigame that forces players to score a whopping 5,000,000 points to progress. You only have three balls.

:sickos:

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git gud

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Yeah pinball rules! I’m excited to see that!

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From the IGN review:

It’s also kind of insane how much progression can be earned through the fishing minigame, especially since it’s only mildly amusing for a few minutes before it starts feeling like an errand. But I can’t argue that it’s not worth my while; without even trying I quickly found it could be farmed for an enormous amount of resources that are much more difficult to acquire out in the open world. On one island, I fished with my boy Big the Cat for half an hour and gained so many portal gears, vault keys, and memory tokens that I could have chosen to bypass an enormous chunk of platforming, exploration, and combat. I was also able to level up my character over 60 times in a matter of minutes using this method, which just felt… wrong. It would be one thing if Sonic had a canonical love of seafood or something, but this is ridiculous.

This game sounds hilarious.

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I’m sorry, are we dinging games for alternate means of progression now

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I mean, yeah, it doesn’t necessarily sound bad, it might be nice to be able to skip ahead super fast that way. It’s just really funny to me that of all things it’s fishing with Big the Cat that turbolevels you.

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truly hoping this becomes a speedrun strat and every agdq they stop for half an hour to fish

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it really sounds like “we love open world games! no wait that’s too open”

also i saw someone on twitter complaining that there were platforms floating in the air for no reason. compulsive hating sonic disorder is real

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My copy of this turned up a day early so I have played a few hours.

The Nier Automata comparison seems very apt so far - but with better fishing. I fished for about five minutes and got a gold ticket as well as enough points to unlock some emerald keys and the gears which unlock levels. Catches included a golden ticket (makes everything in the store cost one token), fast travel to the level up things which I hadn’t found yet and a sturgeon which was bigger than Big the Cat. Thanks for teaching Sonic to fish Big the Cat.

The levels so far last for about 2 minutes at most. One of them was really janky in a Sonic Heroes way - jumping between the different routes was an adventure everytime. As people have mentioned the music in these is extremely varied.

Also found an Amy sidequest to reunite some rock thing with it’s lost love.

If you’d told young winker 20 years ago that this was the future of Sonic games he would have agreed :- )

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Also the parrying is better than any Souls game

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you can change difficulty at any time but you should do the final boss on hard mode else it’s just a QTE. it should not be difficult for most people here but I get why they did it

also try maxing out bounce height in the handling options and messing with them to your liking in general

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I am reminded of when I got a call two weeks before a friend’s release asking how to set up a spreadsheet to balance progression

buddy,

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I’m just amazed this game already came out. I thought it was a barren tech demo like 3 months ago

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Guess what…

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most open world games are either barren tech demos, Tower Fucking simulators or heavily curated, linear games with the illusion of choice

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