There’s a dude on the internet who liquid cooled and overclocked the SuperFX chip in his Star Fox cart to like 50+mhz, increasing the framerate.
I’ve never tried it in emulators with Stunt Race, dunno how that would turn out. MAME can overclock stuff on a per-processor basis once you enable cheats in mame.ini, but its SuperFX support is currently broken. ZSNES could do overclocking if I remember correctly, but I don’t know if it only did main CPU or what. Not sure about other emus.
The Snes9X core used in RetroArch/libretro can overclock it to 100mhz with no issues I can see. It makes a huge difference but you’re still talking about 15-20fps at a super-low resolution. The only thing I particularly like about Stunt Race is how the camera treats hills and dips – it’s kind of nausea-inducing but it makes it feel like a roller coaster.
It’s a good palate-warmer before you go to MAME and load up the silky-smooth Virtua Racing, though.
Okay! on a computer time to respond to some of the stuff in this thread.
I feel like you get diminishing returns on X2 and X3. X1 is still pretty good.
Same but different for DKC. I think DKC is pretty great. DKC2 has a whole lot of unfun and frustating levels (watch any youtuber play through it). DKC3 has the collectathon that poisoned most of Rare’s N64 output and I never spent enough time in it to find out if that did destroy the game or not.
Secret of Mana is a hot mess but I love it. It has this giant collection of stuff and ideas and a half broken battle system and SaGa style leveling and co-op and untouchable music. In contrast I really didn’t like Evermore.
Live A Live as i say everytime is 9 experiments in telling a story with a JRPG.
The Quintet series is all worth dipping your toes in. Soul Blazer for being a stripped down game. Illusion of Gaia for how it is fiercely linear and tells stories on the SNES. Terranigma is beautiful then it really loses it’s way about 4 hours in.
Guess DAIS came into explain the McDonald’s Free Smiles thing.
Demon’s Crest has great atmosphere but mildly sucks as a game to play.
My Super Famicom collection is on the other side of the planet or I would talk about more.
Nothing specific but I played the three in order a few years ago and have strong memories of 1 still and barely remember anything about x2 and x3.
With these itterative series it is hard to seperate what is the best with what you played first.
My memories of X2 arent even based on my playthrough but from reading SwatPRO twenty something years ago. That I cannot remember a thing about x3 wants me to condeem it as not as good as x1. I am sure they are fine and you can no doubt look up on SB1 what I thought at the time. They are all the same thing that if you enjoy what SNES-X series is you good a pile of it to play.
I played Psycho Dream last night. I like its flat and serious look. Kinda stiff, with really terrible power ups (at least for the boy) that eventually get wacky and cool the more gems you get. Also, took me ~30min. to realize you can run by holding down the shoulder buttons. Its got neat stuff to see; case in point Stage 1 boss.
Also spent some time with Majuu Ou. Less of a handle on this one, as the emulator crashed after getting to the grassy stage. More fun than I thought it would be based on the screenshots and descriptions I had read in the past. Cute lil’ baby sprites. Gun that fires as fast as you can press the button. Double jumping and combat rolling. I guess you turn into monsters and stuff. Will play through this.
There’s the Takara SNK ports that enable two players via the Super Game Boy. I actually got into some heated World Heroes Jet matches recently. They not as tight as the Neo Geo Pocket fighters but they’re still fun.
How’s that 4 player Wario/Bomberman game?
There’s not too many other games where the Super Game Boy substantially changes the game, and nothing as major as Space Invaders’ weird full screen/full color SNES enhanced mode, right?
Sometimes I feel like the only person on the planet who isn’t bothered by low frame rates. I don’t get when people complain about Metal Slug 2. Or EDF. Or the FX chip games. Low frame rates don’t make games control worse. It makes them control better. It’s like playing in slow motion. It’s almost like cheating.
I have a deep, unapologetic love for Stunt Race FX. Those physics! One of the most impressive things I’ve seen on 16-bit hardware. An underappreciated technical marvel in my book, right up there with Umihara Kawase or Kirby’s Pinball Land on GB. It easily passes my personal gold standard for racing game quality by sucking up hours of my time in time trial mode alone.
No, this isn’t true. You are inputting over the same amount of time with less and less information to guide that input as framerate decreases. Take your idea to a further extreme, say 1fps strobe vision, and see if it still applies.
There’s a difference between slowdown like when Metal Slug 2 chokes, where the entire game including its main loop and input processing run at a lower rate, and frame skipping where game logic/input still run at the same speed but now you have less visual response.