digging a little deeper into this, bit by bit, getting inspired by bits of architectural thought i’ve been encountering lately and recontextualizing my old work with a strong lean in a direction that is beginning to feel like “dreams of spaces”
still exploring the balance i want to have: distressing vs calming, concrete vs abstract…having a great time with art for the first time in years. i remember in the past my film photos were described to me as “photographs of a dream” or “what memory looks like” and i’d like to find a way into that space again but from a different angle
these photos don’t all fit together by any means…i’m just “sketching” rn
thank you for the thoughts! that sense of disorientation is one that doesn’t come quite so naturally to me (i prefer photographs with a calm to them) but it’s a thread i want to pull on further
i’m destroyed by the decline of sodium vapor lamps myself in the same way i was by the discontinuation of the high-speed slide film provia 400x back in 2012 – it’s the end of a palette i love to see the world through
given that sodium lamps’ whole character was due to them being essentially monochromatic, and given that i’m fairly sure most LEDs are monochromatic, i want to believe that there’s still options for us
I mean I had a game idea I’d been kicking around for a while that kinda was like this but for a lot of reasons I don’t think it’s going anywhere. Turns out claymation on that scale is a lot of work, even when you think you’ve found ways to theoretically make it easier.
spent the past couple days messing around with making games on an actual nes (via nesmaker), which is why i drew new sprite work. for the most part, i got it. unfortunately, i cannot for the life of me get a hud to appear on screen. five hours and following literally every tutorial later, still nothing. but until i can figure out what’s wrong, because lol at google being useful in 2021, i’ve got these screens.