learning affinity designer
cool
Did a bunch of liveries for a game called art of rally (wipeout fan ones for the game feature to loads skins)…
Kept doing them… almost have one per vehicle. not finished yet… but probably gonna pause for a bit now. so here is a picture per livery:
[edit] yes, that is a frame from Ecco the Dolphin that I traced to do the dolphin on the Feisar Dolphin Conservation Institute van [/edit]
more vectors, trying to elaborate a bit more. very pleased with how affinity designer works, though i do feel anything i do requires a full plan before going in on it
Random for no good reason end of the day thing…
This is my favorite. “I’m doing my best :┋”
after not working on any games for a while due to being very busy irl, i’ve finally gotten around to redesigning slimegirl to be less shitty than the first version was.
Peter the dragon and Johnathon Programmer relaxing while the pilot of the IVDL II plays them some random music during the credits of Liber Perturbatio.
Also, meme image of Luc Anton Shea and Freddy Marus from Liber 3 which basically summarizes half the plot.
Taught myself how to do stylized grass w/ working shadows
Further taught myself how to shitpost via blender
hemming and hawwing over whether or not slimegirl should have dialogue. i have decided on “yes.” also spruced up the actual dialogue scenes as well.
thats me i’m the rat girl genius