Share and talk about your visual art

Up to 20 of these now. Here’s a few recent favorites

(they should be more readable if you click on them)

I also started a blog/webcomic site for them, because twitter be wack https://fridaycomix.blogspot.com/

9 Likes

https://vimeo.com/383818352
i found an old trailer for an old film i made, so uploaded that

3 Likes

Doing concept sketches for a thing???

9 Likes


:mag: enhance

15 Likes

When you remake your art for your game dozens of times

Rotate%20Hawk

Edit: A few more animated GIFs

Rotate%20Oxhorn%20Walk Rotate%20Fro%20Walk Rotate%20Flat%20Top%20Walk Rotate%20Hawk%20Walk Rotate%20Caesar%20Walk Rotate%20Short%20Walk

I’m really happy with how the Oxhorns worked out. Longer, more feminine hair is a bit hard for me. It’s easier with this sprite size (~20x20 w/ pretty lax rules about that compared to 16x16 before), but it’s not as easy as more traditionally masculine or just, uh, weirder hair. The afro doesn’t look as good as I’d hoped. I don’t know how to do afros in pixel art this small — it’ll still make for a cool character, but… yeah. Pretty happy about the Flat Top and the Mohawk. The other animations are great, too. Short and Caesar are kinda boring but functional. They all have pretty unique silhouettes which should help make them recognizable. I need to do more feminine hair, and then get the masks back.

6 Likes

Another drawing depicting a scene in the second game of my game series that will never exist, Liber Perturbatio. A recurring joke in villages and towns.

3 Likes

did some faces

slimegirlfacepreview slimegirlsadpreview slimegirlangrypreview slimegirlangrypreview2 slimegirlshockedpreview slimegirlwinkpreview

11 Likes

8 Likes

Born under the sign of the seven cats

11 Likes

recent sketches that i like a lot. i spilled wine on some of them!




14 Likes

A record TEN cats of power behind this one

12 Likes

Made my first “tweetcart” which is essentially a PICO-8 cart where all the code fits into the character limits of a tweet.

tweet_rainbow

cls()function q(u)return x*cos(u)-y*sin(u) end
function w(u)return y*cos(u)+x*sin(u) end
::_::
for i=0,19,.05 do
u=sin(cos(t()/5)*i/71)x,y=i*2-38,0
for j=1,3 do x=q(u)y=w(u)end
x,y=q(t()/4),w(t()/4)x+=64y+=64for j=1,2 do
circ(x,y,2,(i+t()*9)%7+8)x=127-x
end
end
flip()goto _
20 Likes

Had enough fun with the first so I made another; put it on YouTube cause it had a longer period than would fit in a gif.

pal(2,13,1)pal(3,7,1)
camera(-64,-64)::_::cls()
for i=.05,1,.05 do
j=t()*i/5%1
k=t()*(i-0.5)/5%1
x,y,z=sin(j),cos(j),sin(t()/5)
a,b,c,d=x*60,x*y*80,y*60*z,x*60*z
e=i*3+1
line(a,b,c,d,e)
if not(i==0.05) then
line(a,b,l,m,e)
line(c,d,n,o,e)
end
l,m,n,o=a,b,c,d
end
flip()goto _
11 Likes

Alright, last one tonight. I might be a little addicted. Perfect loop this time!

trees

::_::cls(1)r,p=rectfill,fillp
r(0,0,127,13,2)f,y,i=10,14,t()%8+1
while y<400 do
i+=1d=y*1.5
for x=-d*4,128,d do
 x+=64a=x+t()%1*d%d
 line(a,y,a+d,y,i%8+8)r(a-d/40,y,a+d/40,y-d/9,4)
 p(2.8)circfill(a,y-d/4,y-d/1.9,i%8+8)p()
end
y*=3+1.97*cos(t()/8)
end
flip()goto _
20 Likes

Very nice!

1 Like

This one took more intentionality than the others and it was hard to get it to do what I wanted! At least I learned some things in the process!

spiral

i,p,l=24337,poke4,line
p(i,0x090a.8707)p(i+4,0x8084.0489)
::_::cls(0)camera(-64,-64)
u,z=1.5,t()s=z%u
for e=s,s+600,u do
d,w,a=e*10,1/(cos(z/12)*2.98+5),e/32
for i=a,a+1,w do
j=i+w
if(i>a+1-w)j=a
l(cos(i)*d,sin(i)*d,cos(j)*d,sin(j)*d,(z-e-5)/u%8+1)
end
end
flip()goto _

11 Likes

This was was really difficult to fit in the limit. I kept trying to implement bouncing, but I guess it wasn’t in the cards :wink:

As you can see, I’ve chosen the traditional suits: hearts, diamonds, balls, and time.

cards

c,s="a23456789tjqk","♥●◆⧗"
r,a,e=rectfill,print,rnd
cls(3)::_::g,h=flr(t()/4)-2,t()%4-2srand(g)
for k=0,51 do
i,j=flr(k/4)+1,k%4+1y=-e(120)*h+(40)*h*h+68x=j*24+sin(e(1))*60*h
r(x-1,y+1,x+7,y-13,6)r(x,y,x+6,y-12,7)a(sub(c,i,i),x+2,y-11,j%2*8)a(sub(s,j,j),x,y-5)end
flip()goto _
10 Likes

these are all awesome

1 Like

Thanks! They’re really fun to make. I’m not very good or practiced at traditional art, but I can do math so this is really freeing for me.

It’s also really discovery focused – I’m not quite sure what I’ll get until I start making it, and often the coolest aspects of them are the result of coding mistakes (that I then do another pass to emphasize) or me just playing with variables to see if modulating them is interesting.

4 Likes

Oh, and the constraints mean that they all sort of have a natural end point. I can’t endlessly polish them because I don’t have enough space.

1 Like