SEKIRO: SHADOWS DIE TWICE 💀

Well, finished the Shura ending bosses. Pretty real first phase because Emma’s moves are very hard to read, second phase was actually pretty easy.

Dlc better have mad ghosts. Especially the one that lives in a well and has plates for a neck

played up through the first ashina outskirts general at a friend’s place. game is good but i wish i could play as sekira: hips lie twice

a haiku:
that gourd lady’s sleeves
have really good cloth physics
i miss fashion souls

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i know there’s nothing better suited to a male protagonist than a pointless honor-fueled revenge fantasy but it sure seemed like wolf was going to have the personality of a wooden block with solid snake’s face pasted on and i’m just saying that when i can mod myself into a stupidly lethal sword lesbian it’ll be really hot ok

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I miss fall deaths for bosses. I was just fighting the Snake Eyes miniboss at the gun fort. I jump dodged and accidentally fell off the little island you fight on. The boss jumped after me. At the last second I managed to grapple back up, and the boss fell off the map. It looked super cool, and felt like a win. But unfortunately when I came back, the boss was back.

In ng+ found my next best tactics. Running terror through my enemies the HUD-less practice.

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Did it for some action screenshots, sucks not seeing what item slot you have selected but down to 2-3 items manageable, plus pause to check health. Something else I really appreciate about new GoW and Dead Space designs, the more on-character less overlay ways of showing this possible, the better.

Hmm, I started to question the default control mapping, but on PC at least I can reconfigure. The root cause is this game encourages to permanently hold run and everything needs to be reachable while running. I generally hate clever camera algorithms so I turned off the auto-lock-on features on my first pass briefly after starting the game (unwisely??), but then I found a big problem that I can’t crit things without being locked-on, and right thumbstick click can be inconvenient. In order to fix that, I just switched things up as follows:

  • Lock-on goes to LT
    -> Grappling hook to top face button
    -> Cycle prosthetic tool to select button, which was unused

Further, I realized it feels weird to put “Collect loot” on the left face button (on the opposite side of the run button), so I also did:

  • Collect loot to L-stick-click
    -> Crouch pushed to D-pad “down”
    -> Eavesdrop pushed to right-stick click

And finally, to better match my Souls habits, I moved “use item” to left face button.

That post makes me think people take greater pains to avoid the claw grip than they might by doing it.

I’m almost middle-aged, man, long games are painful enough for me even when I try to set up everything super ergonomic

are you not eager to suffer for art

edit: joke post, sorry, it’s cool you found a comfortable layout, I like editing controls too, mostly on keyboard games

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For all that people are like “omg sekiro hardest game ever” letting you remap the controls is one of the biggest concessions From’s ever made

(i’m kinda joking but i actually do have one friend who was turned off of Dark Souls primarily because he couldn’t remap!)

I would have swapped parry with the run button. You do a lot more rolling and running than parrying in that game. Plus for something that requires precise timing, I definitely would like to be able to press a face button to parry.

Edit: I’m also just not a fan of the “shoulders = arms” control scheme, I would rather have my light and heavy attacks be the left and top face buttons, respectively, as per action game muscle memory

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That seems fair but as a big fan of the shoulder buttons = arms configuration, i must politely agree to disagree

i also love the fucking weird shoulder button based up/down/strafe configuration in King’s Field though so disregard me completely for your own good

From makes good use of those shoulder buttons!

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I love the King’s Field control scheme. That’s what feels normal to me. Call me a gamer but movement abilities go on the shoulder buttons and primary actions go on the face buttons and that’s that!!!

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I spent about an hour practicing the three counter buttons in Free Combat (Applied), and felt a bit embarrassed that I still was only 75% consistent at countering danger attacks after all that, but then I went out and first-tried General Tenzen Yamauchi (despite losing a life on the mook-clearing part), so can confirm practice is good for something

EDIT: also just first-tried General Naomori Kawarada. I know these dudes are no Genichiro but still pretty satisfying. Undead training guy doesn’t look like he’s challenging you much, but he actually demands faster reaction times than these early-game generals

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I thought to swap the awkward down on d-pad for quick use items with a couple things, but trying to condition anything else backfired real quick. The problem was fights where you want to keep running and control direction with your left thumb (analog) then also trying to work in a quick d-pad down press. Might’ve been worse on this Xbone controller…I went so far as to keep my right hand’s ring finger on run and its pointer to tap down.

Actually L3 also sounds pretty good for Quick Use, probably too late now though!

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I refuse to play any game that’s not compatible with the Sega Activator.

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My main problem with the controls is pressing up on d-pad for items, I tend to be running away when trying to heal so I end up having to do the claw manoeuvre with my left hand. And often I end up pressing the left or right instead and use the wrong item. Lost my snap seed in the Lady Butterfly fight in that way.

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yeah i was doing double claws for running and item use sometimes without even thinking about it

hundreds of hours of monster hunter on psp and now all control schemes bend to my will

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