SEKIRO: SHADOWS DIE TWICE šŸ’€

did you really think this was the way people responded?

for me personally (and I’m 95% sure for the others who reacted negatively too) it was more along the lines of ā€œI cannot imagine wanting to listen to one of these lore guys spout off before I’ve played the game itself, it seems like the most joyless possible way to experience it.ā€ I have no objection to glancing at a wiki at some point once I need to, but that’s not how I think of those youtube videos.

Fine, but I think he’s probably the exception to that rule. I think you should give him a chance and then maybe judge him instead of automatically assuming he’s some literal-minded zombie. Maybe I should have said there’s no spoilers in the video and etc.

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Fatigued Souls 2: This game sucks cause it isn’t more like the souls games I’m sick of

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literally one person said anything remotely negative in response to posting that video and he was super polite about it

We’re accustomed to From games being something you want to go into unspoiled and unpeel for yourself, that’s all, i don’t even think it was a value judgment on vaatividya

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I haven’t gotten there yet but I did find a little secret area where I saw a giant snakeskin hanging from the trees and thought it was an awesome bit of foreshadowing

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this seems a little too far on the side of shutting down criticism – many of us adored bloodborne which was meaningfully, spectacularly different, and playing dark 3 after that was manifestly less interesting

I didn’t want them to make dark souls 4, but it doesn’t mean I’m happy with a lot of the design decisions here

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I woke up early and fought that damn Shinobi Hunter for like two hours, the next two bosses were die a a few times tough but nothing like how hard it was to circle, evade, and parry his moveset. Only encounter type I feel like I can’t get a good grasp on yet. Mikiri counter rocks, when you can see where the window actually is…

Game’s pretty good so far, gonna have to digest a lot more before I try thinking at length about it. I love how it feels to run and jump except that trying to do a basic reach/grip doesn’t always track very well on a lot of ledges.

i think i’m done with this game, honestly.

i’m stuck on the same bosses who kill me in one hit, no matter what i do. the controls don’t work right half the time. the skills i’ve unlocked are completely useless (the one that counters spear thrusts straight up doesn’t work on the boss who uses a spear). you can’t buy any healing items that could help you. and it doesn’t help that the combat straight up sucks and fucking gives you the ā€œgit gudā€ routine, like you haven’t been playing these games for the last ten years.

that guy made me refund the game

I’m also a little concerned at this point that there seem to be a lot of turnkey powerups that are near-necessary to make some of the bossfights doable, and the game requires you to internalize the logic of ā€œI guess I’ve gone as far as I can go on this path until I proceed on another one to get the boost I need,ā€ when from’s recent work has never fallen victim to that kind of gating. and having like, megaman weaknesses doesn’t square that well with this game’s approach to death, particularly when it’s operating with such a reduced kit from their prior titles.

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I beat that Hunter without the counter, couldn’t get it timed well enough.

I get your rationale but I think you’re just so used to looking at the moving parts in progression that here the seams are showing as if they were jagged. Everything I’ve done from the beginning could be done near the starting loadout - you’d just have to become extremely good at timing, this is From going a step more towards fighting game/character action precision and it seems to have less tells than Ninja Gaiden or Nioh.

i’m getting nervous, i’d better stop reading this thread but woah, surprised people are checking out early

It’s really, really strange to ship a game this hard and not have any difficulty options. All the games we could compare this to have easy modes. Maybe From discounted how much RPG mechanics act as difficulty? I was worried about this before launch but assumed they’d have cushion built in, that they understood their audience enough to be at least somewhat accomodating.

My take so far on what Miyazaki and crew wanted to do during-after their breather:

  • how do we move on? in a direction true to at least one of our tenets
  • setting, story, let’s go more homegrown less western mesh fantasy
  • how do we please? accentuate the biggest buzz themeā€¦ā€œHardā€
  • boil it all down to what will test mettle
  • fold you over 1000 times
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this game sounds like real i absolutely have to play, burn out on, keep on my shelf for a decade hours

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calming down a bit, and i’ve figured out a couple of things. one, getting a full prayer bead necklace is enough to power you up to beat juzou the drunkard and the blazing bull. and running around, i found a few other areas easier in difficulty, and let to a really fun boss fight that actually had a unique gimmick.

i don’t know where i’m at with this game yet as to whether it’s actually good and i haven’t quite mastered it yet, or if it’s fucking shit and i’m just trying to find some way to justify dropping sixty bones on it.

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this divisiveness makes me want the game even more. not gonna have the money until tomorrow or the next day though!!

and i’ll probably never have the time to play it!!! but i’ll buy it anyway

the real true crime is that i get no heady triple aaa feeling from this, so ghost of tsushima will be infinitely less interesting and probably more palatable for the layed man
maybe it’ll steal the thunder from the sky even!

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what if this game is… the dark souls… of dark souls

:stuck_out_tongue_winking_eye:

8 people blood-poisoned this post

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come on we all know it’s the friends we made along the way

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This is tense!

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