I like how making almost every pickup a consumable has the effect that you really really pay attention to and try to get maximum effectiveness out of your consumables but I donāt likeā¦ anything else about that
the game strongly signals that it wants you to go try something else if youāre hitting a wall because of how you want to keep your playthrough in the black and that should be a way of mitigating frustration but it really just emphasizes how deliberately spare this one is
i unplugged, disabled, etc. secondary display. reinstalled new standard graphics drivers.
didnāt fix.
ran from steam big picture, performance doubled (?) but still terrible.
in last futile effort set process priority to High in task manager, magic 50fps wow
these goobersā¦
ds4: native? ha ha. ds4windows? not quite. ds4windows, hide ds4 option, start before and then run steam, tab out to task manager and increase exe priority because you canāt link cmd.exe shortcuts in steam: ok sure.
Iām only like two hours in and I understand how fair the scrutiny is to introductory design and the next couple chapters, but I feel like this requires a good dip a while to really appreciate it - flavor in the leaner cut for sure.
iām going to try to ignore the āoh you died, fucking fuck youā mechanic. Donāt punish me for loosing, i lost, thatās the punishment. Also the whole reason I was excited was because there werenāt supposed to be levels, but thereās levelsā¦ so ugh.
I suck at this game, itās hard, but let me suck in peace.
Iām enjoying this so far. Just beat my first lil miniboss. Grappling feels amazing. Combat is really tough but once you figure out an enemy, itās fun as hell. Loving the world design. I appreciated the totally weird little enemy on the bridge during the beginning segment. Seems to hint that this game will go to some strange places.
okay, how do you avoid being grabbed by enemies? the in-game tutorial is bullshit, because pressing circle doesnāt work and iām tired of fighting juzou the drunk for the 400th time.
I like this game significantly more than bloodborne but I also donāt think thats a relevant comparison. Itās not a soulsborne game. It plays almost nothing like them. The first time I encountered the giant snake was incredible.
Iām stuck on a bunch of bosses but Iām not worried about it just yet. Iām confident that after sleeping a bit Iāll be able to handle them just fine.
Iām having a rly good time with this but the bosses all suck? Dodging around them in circles seems to work way better than parrying etc and itās rly boring. Does anyone else feel this way
Iām interested to see what happens with this game, because I get the sense a lot of the core āgamerā crowd are expecting another Souls game (given that the only other From game a lot of them know is BB, which basically was a Souls game) and at least based on this thread, this does not seem to be that.
This actually makes me more excited to play this game, but I have enough that I want to finish right now that I canāt justify it this weekend.
The throughline of From games from Kingās Field through Shadow Tower up into Souls/Bloodborne and now this is really interesting to follow. (Someone with more experience w/ Armored Core would have to speak to whether that series had an influence) Bloodborne paring down the RPG elements and emphasizing the fast action seems like it was a step toward Sekiro. Iām not really surprised to hear itās not very much a Souls game, and i love and cherish all Souls games but iām honestly pleased to learn this is something slightly different.
Also i enjoy the day one takes as always but iām also a little skeptical of the negativity, i think nearly every From game iāve played has felt off-putting and overly difficult on first blush. I anticipate bouncing off this one a few hours in, and then restarting like a month later and getting hooked
edit: which is also why iām equally skeptical of all the game pubs being like āthis is the HARDEST HARD HARD FROM GAME OMG harder than souls so hard youāll PUKE BLOOD AND SHIT TEARSā
after orphan of kos taking me a week to beat i was pretty much was done with souls games, i couldnāt even find the enthusiasm to finish dark souls 3. i was interested in this precisely because it was an evolution and not just another souls game.
also itās super refreshing to me that it lacks some key things soulsbros love: invasions and pvp. thereās no multiplayer at all! no notes! no more thrust from behind amazing chest ahead! itās great!!