Scratching that itch(io)

itch is definitely better treated as like, your personal webpage for games rather than a database where your game will be shown to random people

you really have to rely on outside clout to sell on itch, it feels more like patreon than steam

that’s not a bad thing you just gotta use it differently

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made a demo for a game i’ve been working on for a while and am still working on. another slimegirl hit.

https://aquanauts-holiday.itch.io/slimegirl-adventures

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Naw, I wouldn’t call it a sour time. I didn’t really expect anything from itch, it was an experiment. What really sold my stuff on itch was the android version of my game. Almost all the views came from people searching for nsfw android games. Too bad that steam hasn’t gotten in on android yet…

Steam gave me more than 24 times the views of itch and the sales scale accordingly. For both releases I didn’t have any external advertising because I couldn’t be bothered and I just wanted to see what Steam alone would get me. I plan to build an audience for the second game but this one’s all shoestring

The big problem with steam is the return policy. For games that are below two hours long it’s pretty much poison. No one returned the game on itch and I don’t know what the terms are there but it could be because like you said it’s mostly developers and those might be less inclined to scam other devs.

Steam was below my expectations in terms of sales and net earnings, certainly in part to the many refunds (but then my game is really not very good and I can see that the “not fun” refunds are honest but what can I say, I was young and needed the money, so I pushed it out) but it’s at least something. It’s at least “supplemental income” instead of “a few cups of coffee”. That’s the kind of difference we’re talking about. You can do five sales pushes where steam will put you in more of a spotlight and so I assume I’ll be able to get that amount of money for six months and then the game will be completely dead… Unless I build an audience in the meantime. But by then I’ll have the next game out and hopefully sales will build upon each other because the games will all be part of one series that continue the plot and feature the same characters.

I feel like on Steam adult/sex games can do really well though, compared to all other platforms. I’ve still got a click through rating of over 8%, which is phenomenal. In the beginning week it was 45%. That’s like, absolutely amazing that half of the people who saw my thumbnail clicked on it even though there’s so much else to click on. That’s all about being bold and really going out there where it almost crosses the line. That’s probably true for all porn but yeah that’s what I learned.

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You are The Hero, at level 99 and about to reach level 100. But the only monster left in the world is a slime, and it won’t give you enough XP to level up. So you have to feed the slime a bunch in order to make it a powerful enough enemy to earn that level up.

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this sounds pretty cool. would be cool also if there were only one monster left in this now-thriving world that you have to search for and kill.

I have been wanting to make a game like this for years (you would also have to train to become strong enough to kill it, but not through traditional combat/experience means).

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that would be rad.

i think a game where the only enemy is another player, but you both have some magnetic field that shoots you way from each other, so you have to figure out how to kill the other player without making any physical contact with them would be cool. laying down poison traps/bear traps/whatever randomly throughout the world (and making sure you don’t step on them), or using a trebuchet to launch explosives.

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Good concept for a game!

I remember when people did this in older MMOs. There was a title in Guild Wars 2 that people did via death leveling in the prologue area that you can never return to. Always wanted to see it more fleshed out.

I’m like real weirded out by monster genocide especially when you spend the majority of your time being its dad.

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(shameless self-promotion)

the first game I made with other people is an ascii dungeon game about a baby monster whose mom, THE DUNGEON BOSS, is killed in the intro; it’s an ecology game where you choose which 50% of the monsters in the level you eat before the Hero enters and genocides the rest

I think I still stand behind it! maybe it still runs on Windows 10, I don’t know!

here it is!

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I haven’t played it but maybe there’s some kind of way to get an ending where you don’t kill it? But sure, the premise still remains, so…

Tbh the excitement around a game where you rear something to kill it for your personal prestige kinda makes me sick in general so even if the game has a clever “aha” moment the damage is done

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princess maker vi: monster dad

This is the first time my primary Enter key being broken has been a problem. The split second of delay to try to reach over to the numberpad Enter key keeps killing me.

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The aesthetics of this:

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I can’t abide rts but that is a cool scenario

Extra Ordinary takes maybe ten minutes to play through and is worth the ten minutes. It’s by the same dev as Faith, if you’re familiar with that one. (I got stuck when I tried it.)

It’s apparently based on a movie but I know nothing about that.

Still thinking about how good Bernband is

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