Well, at least Blue Mage is interesting! I will probably give it a go, but if things get too tough I may just cheat and finally finish this game. Seems like this is a run I will happily look up stuff for.
EDIT: by cheat I mean screw the 4JF and do what I want.
I donât see how it isnât, unless Iâm misunderstanding your point. Sure, you canât use skills from jobs outside the four assigned ones, but anything within those is fair game, Iâve always understood. The description of a âNo Restriction Runâ suggests as such:
Any character can use any of the available jobs. Each Job must be assigned to one character. But you may switch which character is using which Job at any point in the game. Characters may use skills learned through Jobs.
This doesnât actually make sense if you canât mix and match skills from the four different jobs; thereâd be no point in ever switching, once you have all four jobs.
Hehâpossibly? To be honest, thatâs a spell Iâve never used that often, if at all. XD
Thieves get daggers from skeletons in the pirate ship so theyâre not half bad for a while⊠They can only get them from random drops though⊠would have been cooler to steal themâŠ
The siren boss was pretty challenging, but the second time she became undead, I realized I could just throw potions at her for a cool fixed 50 damage
FF5 Pixel Remaster made thieves have to run extremely fast which is very annoying + funny. On the other hand, that walking speed + the « scramble » 100%-flee ability makes running away from dungeons, after like, accidentally stepping on poisonous plants, very quick :
Scramble also made getting the Elven Cloak from underground Castle Walse trivial, which helped a tiny bit against Garula later on
I figured I had finally acquired long-term financial stability by stealing a bunch of glasses from gravestones, but I could only sell each pair for 125G on the black market
Thieves can steal mythril daggers from wyverns and theyâre a nice upgrade!! I could steal 4 of them in 2 minutes!! Finally the jobâs time to shine!
Garula was a matter of stocking up 99 potions from item shops. Heâs not too dangerous left alone but often counters twice in a row for huge damage. You just have to heal through it all. I used about 60 potions
Who the hell decided that Harps should make fixed damaged proportional to the targetâs current HPâi.e. they do worse as the battle goes on? Who decided to only make one harp type available in world one? Who decided to make Adamantoise immune to confuse and stopâBardsâ chief assets in world 1? If my math is right, it only has about 320 HP left by the time it kills me, but given my strongest knife does about 15 damage in the back row, thatâs more than enough. And then I still have to go through the Ruins of Ronka (shudder).
2 Zerkers with 2-handed were able to delete several bosses in the first world, some of them without even being able to take an action. Dune Part Two was the first boss that didnât work on, and after dropping down to 1 Zerk I got lucky and was able to heal through the gravity casts from its misses. I had been planning on killing the Zerk before starting the fight (I sear Zerk AI is predisposed to attacking empty air in that fight), but that wasnât necessary.
Next problem boss was the meteor bombs, but thankfully the hole in my party meant I could just swap in my earth crystal class, and pelt them with Ninjitsu. If that hadnât been available it seems like prodding them into self destructing and blocking the damage with a knight might be viable.
2nd world definitely feeling like the start of the real game. Already thinking maybe I should have been grinding gil to buy 99 of each ninjitsu scroll before coming here.
All-Bard Soul Cannon is the least sexy dance in videogames. With an Angel Ring equipped, I can prevent one party member from getting hit with âOldâ status, and with !Hide I can avoid getting hit with its Wave Cannon, and because I have regen status, thereâs no chance for the missiles to kill me, even if they werenât bound by Zenoâs Paradox. And so, basically, with the proper rhythm, I canât lose.
Itâs just so fucking BORING.
The cannon, according to the wiki, dies after it loses 12,501 HP. At most, my designated survivor can make 204 damage before it has to hide again to wait out the next Wave Cannon attack. This means that, according to math, I have to this attack/hide/wait businessâŠsixty times.
I sold out and changed the combat to Wait (yes itâs better this way but itâs not as stressful so itâs worse). We we streaming this again if anyone wants to tune in and offer advice/criticism/support
Damn, god a weird glitch three times when I tried to get on the Black Chocobo, but eventually it somehow worked and oh shit I have a third job. I mean, itâs Ranger (or in this version, Hunter?) but itâs something.
10 000 word essay on what the opposition between the characterâs goal of protecting the crystals to preserve the world and the playerâs desire to see the crystals destroyed to get more jobs means in the current environmental collapse
Archeoavis, the final of the bosses I had to tackle with my all-Bard party, was surprisingly painless, being weaker both offensively and defensively than Adamantoise, and not requiring hoursâ worth of chip damage and multiple sessions to beat like the Soul Cannon. I still needed a whopping 22 Elixirs to survive, and getting those was a complete painâthank heaven the Pixel Remaster has an auto-battle optionâbut in the end, it was far more doable than I gave the game credit for. Now, time to complement my partyâs singing with some dancing. : )
Double-posting to make an entirely different point: one thing I always appreciate about Final Fantasy V when doing the Fiesta is just how big a leap its storytelling takes in comparison to the previous game. Like, itâs not immediately apparentâgraphically, the differences between the two games are fairly subtle, and itâs tempting to think of Final Fantasy IV as having the obviously better story, given that its characters have sharper edges and the plot gets hit with the tragedy stick every hour or so. But then V gets to the scene at the floating ruins, where thereâs like four different turns in five minutes, and youâre reminded of how much more expressive the characters are now, and thereâs a bunch of neat visual tricksâŠitâs great. The most comparable scene in Final Fantasy IV is probably the one where Rydia returns to help beat Golbez, and thereâs really no comparison.
(See also: Big Bridge, which does very little for the story or the characters, but is still great fun in a way Final Fantasy IV never gets to be.)
yeah like, the scene early on where just after Butz rescues Lenna and Galuf they wake up and heâs up on a cliff scanning the horizon, and hops down to join them â itâs simple but very cute and expressive. like the kind of shit i aspired to in my RPGMaker experimentation. i like how Butz is arguably a more blank-slate flat character than Cecil but moments like that still establish him as like a personable wandering adventurer dude with his own backstory, not just an extension of the player
i rly love the diorama-like in-engine cutscenes of FFs up through IX they got really good at expressing dramatic action through these dinky sprites/models. i havenât played any of the series past X but the sense i get is theyâre more âcinematicâ in a way thatâs understandable (keeping up with the times) but still disappointing. olde Final Fantasy isnât cinema, itâs theatre
I started using Gravity, the Time Mage spell that halves HP and doesnât work on bosses, on bosses, and it just actually works half the time. Byblos died in 3 turns by eating two gravities and one shuriken.
Itâs very easy here to see why the Four Job Fiesta became so popular, FF5 shows a willingness to adapt to any playstyle, but you wouldnât use Gravity on bosses in a normal playthrough. The format forces this kind of joyful experimentation
I regret that my party (Thief / Ninja / Time Mage / Chemist) pretty much only uses knives - I wish the 12 legendary sealed weapons were 12 big shivs. Overall though I feel almost invincible so far with Time Mage + Ninja, itâs almost gotten too easy. Chop chop chop