[SB Summer 2025] FFV Four Job Fiesta

Well, at least Blue Mage is interesting! I will probably give it a go, but if things get too tough I may just cheat and finally finish this game. Seems like this is a run I will happily look up stuff for.

EDIT: by cheat I mean screw the 4JF and do what I want.

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I don’t see how it isn’t, unless I’m misunderstanding your point. Sure, you can’t use skills from jobs outside the four assigned ones, but anything within those is fair game, I’ve always understood. The description of a “No Restriction Run” suggests as such:

Any character can use any of the available jobs. Each Job must be assigned to one character. But you may switch which character is using which Job at any point in the game. Characters may use skills learned through Jobs.

This doesn’t actually make sense if you can’t mix and match skills from the four different jobs; there’d be no point in ever switching, once you have all four jobs.

Heh–possibly? To be honest, that’s a spell I’ve never used that often, if at all. XD

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What if you want to change the entire party composition because you think Krile’s sprite for a class is way less cool than Galuf’s was though

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Fuck Garula
fuck the thief
this is so hard


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Last job is Dancer, rounding out Knight/Zerker/Ninja. Even in FFV the meta is No Healers (or anyone who uses MP)

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Thieves get daggers from skeletons in the pirate ship so they’re not half bad for a while
 They can only get them from random drops though
 would have been cooler to steal them


The siren boss was pretty challenging, but the second time she became undead, I realized I could just throw potions at her for a cool fixed 50 damage

FF5 Pixel Remaster made thieves have to run extremely fast which is very annoying + funny. On the other hand, that walking speed + the « scramble » 100%-flee ability makes running away from dungeons, after like, accidentally stepping on poisonous plants, very quick :

Scramble also made getting the Elven Cloak from underground Castle Walse trivial, which helped a tiny bit against Garula later on

Pictured above : the first cool stealable item

I figured I had finally acquired long-term financial stability by stealing a bunch of glasses from gravestones, but I could only sell each pair for 125G on the black market

Thief solidarity IMO. I freed the lone wolf

Thieves can steal mythril daggers from wyverns and they’re a nice upgrade!! I could steal 4 of them in 2 minutes!! Finally the job’s time to shine!

Garula was a matter of stocking up 99 potions from item shops. He’s not too dangerous left alone but often counters twice in a row for huge damage. You just have to heal through it all. I used about 60 potions

I got Time Mage from the new crystal. Time Mages are no longer Adebisis in FF5 Pixel Remaster so this is probably the worst version of the game

OG Bartz sprite in comparison :

IMG_6354

This all took place over like one hour? FF5 goes so fast

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Who the hell decided that Harps should make fixed damaged proportional to the target’s current HP–i.e. they do worse as the battle goes on? Who decided to only make one harp type available in world one? Who decided to make Adamantoise immune to confuse and stop–Bards’ chief assets in world 1? If my math is right, it only has about 320 HP left by the time it kills me, but given my strongest knife does about 15 damage in the back row, that’s more than enough. And then I still have to go through the Ruins of Ronka (shudder).

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Damn wtf Ranger isn’t even with the other Fire jobs? I thought I might finally get a non magic person but noooooo.

Fucking. Bullshit.

This game is fun tho.

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2 Zerkers with 2-handed were able to delete several bosses in the first world, some of them without even being able to take an action. Dune Part Two was the first boss that didn’t work on, and after dropping down to 1 Zerk I got lucky and was able to heal through the gravity casts from its misses. I had been planning on killing the Zerk before starting the fight (I sear Zerk AI is predisposed to attacking empty air in that fight), but that wasn’t necessary.

Next problem boss was the meteor bombs, but thankfully the hole in my party meant I could just swap in my earth crystal class, and pelt them with Ninjitsu. If that hadn’t been available it seems like prodding them into self destructing and blocking the damage with a knight might be viable.

2nd world definitely feeling like the start of the real game. Already thinking maybe I should have been grinding gil to buy 99 of each ninjitsu scroll before coming here.

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All-Bard Soul Cannon is the least sexy dance in videogames. With an Angel Ring equipped, I can prevent one party member from getting hit with “Old” status, and with !Hide I can avoid getting hit with its Wave Cannon, and because I have regen status, there’s no chance for the missiles to kill me, even if they weren’t bound by Zeno’s Paradox. And so, basically, with the proper rhythm, I can’t lose.

It’s just so fucking BORING.

The cannon, according to the wiki, dies after it loses 12,501 HP. At most, my designated survivor can make 204 damage before it has to hide again to wait out the next Wave Cannon attack. This means that, according to math, I have to this attack/hide/wait business
sixty times.

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I sold out and changed the combat to Wait (yes it’s better this way but it’s not as stressful so it’s worse). We we streaming this again if anyone wants to tune in and offer advice/criticism/support

https://twitch.tv/bachelorsoft

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Damn, god a weird glitch three times when I tried to get on the Black Chocobo, but eventually it somehow worked and oh shit I have a third job. I mean, it’s Ranger (or in this version, Hunter?) but it’s something.

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10 000 word essay on what the opposition between the character’s goal of protecting the crystals to preserve the world and the player’s desire to see the crystals destroyed to get more jobs means in the current environmental collapse

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Archeoavis, the final of the bosses I had to tackle with my all-Bard party, was surprisingly painless, being weaker both offensively and defensively than Adamantoise, and not requiring hours’ worth of chip damage and multiple sessions to beat like the Soul Cannon. I still needed a whopping 22 Elixirs to survive, and getting those was a complete pain–thank heaven the Pixel Remaster has an auto-battle option–but in the end, it was far more doable than I gave the game credit for. Now, time to complement my party’s singing with some dancing. : )

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Double-posting to make an entirely different point: one thing I always appreciate about Final Fantasy V when doing the Fiesta is just how big a leap its storytelling takes in comparison to the previous game. Like, it’s not immediately apparent–graphically, the differences between the two games are fairly subtle, and it’s tempting to think of Final Fantasy IV as having the obviously better story, given that its characters have sharper edges and the plot gets hit with the tragedy stick every hour or so. But then V gets to the scene at the floating ruins, where there’s like four different turns in five minutes, and you’re reminded of how much more expressive the characters are now, and there’s a bunch of neat visual tricks
it’s great. The most comparable scene in Final Fantasy IV is probably the one where Rydia returns to help beat Golbez, and there’s really no comparison.

(See also: Big Bridge, which does very little for the story or the characters, but is still great fun in a way Final Fantasy IV never gets to be.)

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yeah like, the scene early on where just after Butz rescues Lenna and Galuf they wake up and he’s up on a cliff scanning the horizon, and hops down to join them – it’s simple but very cute and expressive. like the kind of shit i aspired to in my RPGMaker experimentation. i like how Butz is arguably a more blank-slate flat character than Cecil but moments like that still establish him as like a personable wandering adventurer dude with his own backstory, not just an extension of the player

i rly love the diorama-like in-engine cutscenes of FFs up through IX they got really good at expressing dramatic action through these dinky sprites/models. i haven’t played any of the series past X but the sense i get is they’re more “cinematic” in a way that’s understandable (keeping up with the times) but still disappointing. olde Final Fantasy isn’t cinema, it’s theatre

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I started using Gravity, the Time Mage spell that halves HP and doesn’t work on bosses, on bosses, and it just actually works half the time. Byblos died in 3 turns by eating two gravities and one shuriken.

It’s very easy here to see why the Four Job Fiesta became so popular, FF5 shows a willingness to adapt to any playstyle, but you wouldn’t use Gravity on bosses in a normal playthrough. The format forces this kind of joyful experimentation

I regret that my party (Thief / Ninja / Time Mage / Chemist) pretty much only uses knives - I wish the 12 legendary sealed weapons were 12 big shivs. Overall though I feel almost invincible so far with Time Mage + Ninja, it’s almost gotten too easy. Chop chop chop

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yeah most bosses have some kind of bullshit cheese that works on them, good times.

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It’s a well-known truth that an all-Thief party is the worst way to start a normal Fiesta. An all-Thief party with musical theater training, however, has options. While my team remains at the mercy of the RNG if it wants to do any real damage–the difference between killing or being killed by bosses like the Crystals or ExDeath is how many times in a row I can get Sword Dance–and I finally got the opportunity to rely on Reflect Zombie as a tactic (only to find out that it’s not an automatic win), right now, I’m at the point where everything is more or less effortless, thanks in large part to a powered-up Chicken Knife and auto-haste accessories.

That said, now that I’ve mastered Thief, I can choose to either unlock my final job, or remain as is. On one hand, what I have now works, and given that my fourth job could be any of the jobs in the game, unlocking it could very well fuck me over. On the other hand, what’s working right now will likely not work in the endgame.

Jobs I want, in order of preference:

  • Samurai (increases attack and HP; plays well with Bard)
  • Freelancer (can equip anything, including Ribbons and items to increase chances of Sword Dance)
  • Mime (more or less same reason as freelancer, but slightly worse)
  • Blue Mage (Mighty Guard)

Jobs I don’t want, in order of preference:

  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Bard

ETA:

Sure, I guess?

imagen

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I’m near the end of the Fiesta challenge and have a big nerd post in me :

I have a newfound appreciation for FF5’s depth but the plot and occasional aimlessness are really getting in the way of replaying further. I wish this game had a « teleport to next dungeon » button

My opinions of the classes :

Thief

Way worse than my low expectations.
I have stolen from every battle in the game and can now certify that these steal tables are just filled with Potion Potion Potion.
I got 0 cool equipment ahead of the game (aside from samurai / dancer stuff I can’t use) and 0 cool chemist items from stealing.
Until the very end, stealing got me no cash either - at any point, I could fight 5 battles and get more gil than I ever could selling all the stuff I had ever stolen.
Stealing aside, thieves have got low stats, no good equipment options, no great skills to transfer, and their default running speed is incredibly annoying in the pixel remaster

Time Mage

Coolest and best class in the game?? This was Square’s first shot at Time Mage and it feels very unbalanced. Haste makes you 2x faster and never wears off. Slow makes something 2x slower, works on most bosses, and never wears off. Using both, you can act 4x more times than the enemy for the whole battle. Ridiculous.
They have a bunch of other tricks too

  • Stop and Gravity / Graviga are surprisingly accurate and potent at shutting down strong enemies / counters
  • Comet does Ninja-like damage for a while, and it ignores defense + reflect. Then later it gets replaced by Meteor.
  • I love Return, which restarts the battle. It’s an in-universe load savestate.
  • Float cancels trap damage and earth damage
  • Banish doesn’t work often but looks sick as hell

All but a few of their spells are dirt cheap, and can be spammed in every battle. I love Time mages

Ninja

Ninja just hit hard. They feel hampered by their weapon selection, you’re meant to transfer Dual Wield to a class that uses something stronger than a knife, but I didn’t roll any.
Ninjas can throw scrolls for multitarget damage, or shurikens for expensive huge single target damage.
Image! shuts down physical attackers.

Not much else to say. Ninjas are pretty good

Chemist

There’s a lot going on with Chemists, though I mostly ended up using them as healers (-> disappointing)

I like their innate skill that boost item healing,
changing Hi-potion healing from annoyingly low to adequate

Drink! is pretty useful for beefing up Chemist, but it takes a long time, and a buffed chemist isn’t exactly a one-man army. A buffed chemist is just a durable healer

Mix! has a lot of fun options, I liked Potion + Phoenix Down (full resurrection) and Maiden Kiss + Holy Water (Berserk + Haste + Illusion) The latter I’d just use on the ninja at the start of every random battle in the second half of the game

Mix! can trigger a few rare powerful effects from rare powerful items, but I couldn’t see myself wasting these items against regular bosses, when Time Mage and Ninja were there.

Mix! could probably shine against the superbosses, but I tried fighting the Gil Turtle (mid-game superboss), and even then I couldn’t find any way for Chemist to contribute more to the fight than Time Mage or Ninja.

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