[SB Summer 2025] FFV Four Job Fiesta

I’ve played FF5 a lot but never managed to stick with chemists. I know they’re supposedly good but this game has so much forward momentum it feels distasteful to check guides on how to farm one enemy to make a mix that kills the final boss in one hit

For the fiesta I’ll try to play with no outside information and see if I can make chemist work that way

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Wait, what makes it an Off Season run?

In any case, I’m doing a Meteor run and my first job is…

image

Also, having done Spanish last year, I’m going to try playing the game in Japanese to see how many words sheer familiarity will allow me to recognize.

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Ooh what Spanish translation did you use before? How was it?

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can someone explain what all the different run options actually mean or link me to an in depth explanation of all the variants you can choose? I got pretty far in ffv once but I don’t rememeber a single job I played so I am in the dark with the fiesta stuff. I know the fiesta happens every year, and that you pick jobs, but that’s it

like what does meteor run mean
what is the tier list
etc

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FFV was one of the first games I played in Japanese. It’s probably the best for beginners of all the Final Fantasies actually. The vocabulary and narrative structure is among the simplest, and it’s the first to have a proper font.

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Man, white mages sure do jack shit for damage. At least the ship graveyard is all undead.

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It was the Spanish-language setting in the Pixel Remaster. It’s perfectly fine, with the only real issue being that part where it not being Puerto Rican-flavored Spanish means bits of it don’t quite sound natural to my ears, but that’s inevitable and not something one can really ding it for. It’s also very clearly a Spanish translation of the English localization, which is itself just a slightly-edited version of the GBA translation. This is also not a problem–that particular translation really elevates the story!–but as someone who’s incredibly familiar with it, it’s…distracting? Perhaps more than a more “original” translation would have been.

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White Mage run summary is “are any of them dying? no. But are any of them truly living? Also no.”

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The Help Page is fairly comprehensive about it–there’s a lot.

In any case, the basics: jobs are divided into four categories, determined by which crystal gives you each job. The Wind jobs are the very first ones you get (and also the most basic jobs, i.e. Knight, Monk, White Mage, Black Mage, Blue Mage, and Thief), and then eventually you get Water (e.g. Summoner, Berserker), Fire (e.g.: Ninja, Ranger) and Earth jobs (e.g.: Dancer, Chemist), in that order.

In a basic, no-frills-run, you’re assigned one job per crystal, so for example, you won’t get White Mage and Knight, or Dancer and Chemist; if you’re really unlucky, you might get Thief/Berserker/Ranger/Dancer. This run is also the one that most similar to regular play, since you’ll start using jobs as soon as you get them, about forty minutes into the game.

The other runs, though, play around with this. The Meteor run, for example, assigns you jobs randomly from any of the four sets, which means that your Wind Crystal Job–the one you’d start with as soon as jobs open up, around forty minutes into the game–could be from one of the other sets. In my case, my first job is Bard–a Fire Crystal job–which means that my entire party will have to be unemployed until I get to the Fire Crystal, about six hours in.

(This is not as big a hindrance as it might seem, as unemployed characters can use any and all equipment.)

Then there’s also restrictions, which affect what sort of jobs you can get or what you can do with them. For example, you can choose to play using only magic-based jobs, or to restrict each job to a single character. In my case, I have the Upgrade Jobs restriction, which on one hand means I get to choose when I begin a job (in a regular run, you have to use a job as soon as you get it), but it also means every character has to have the same job, and you can’t go back to an old job, once you’ve changed it.

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yeah sure i’ll try this

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Also the Off Season Link was just what I had saved, I didn’t even check to see if the regular Fiesta was happening — you can go through the whole official Fiesta if you want, I think the main difference is that you can use some tools on the site to swap jobs with people and you can prove that you did it, also there’s a charity angle somehow, it’s been awhile.

My son is using my GBA on our road trip to play Golden Sun, so I haven’t gotten started yet.

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I think I might do the official one…cuz I think I’d like to be surprised when I unlock the jobs…but my current party does sound like it might be interesting…

Would it be against the spirit of the event to “re-roll” . . .

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Do what you want, I ain’t your Dad.

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ok i rolled a regular run + fifth job for variety thief/red mage/ninja/samurai/dragoon

seems pretty reasonable tbh…a little annoying at the beginning with all thieves but they wont ever run out of potions (i already spent a little time highway robbing goblins and nuteaters outside Tule) and i can use them as anti-undead grenades in the Ship Graveyard, which i just got to

If i can get to the water crystal i might be able to finish this thing by the end of summer lol

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Just beat Magisa (no idea if this is her name outside of the fanslation I am playing on my SNES) on North Mountain by getting her to run out of MP. It was literally the only thing saving my party that can, at most, do like 40 damage per hit, but usually is much closer to 20, which is much less than they get hit for. But we healed so much she ran out of MP to murder us with, so!

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I’m in the goddamn water tower and my white mages keep getting destroyed, ahaha.

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2025-06-20 20.19.32 www.fourjobfiesta.com 9cfa17ef06e9

I kind of got lucky in terms of physical damage, but not having any magic outside of the summons that the Summoner gets every so often and the scrolls the Ninja can throw is kind of annoying. I definitely would’ve preferred a Red Mage to the Summoner – it’s not till around World 2 that you even get access to an Earth summon to do Earth damage. I don’t really have any access to healing outside of Summoner’s very weak Sylph summon, so a lot of money is dumped into potions.

The Fire Ship boss was the most frustrating boss to deal with so far; I wound up having to backtrack out of the dungeon to get Shiva for the Summoner. The Summoner’s usefulness is pretty much limited to boss battles so far, and even then, it’s not guaranteed usefulness and often times they’re just tossing potions.

So far, I’ve only had to reload a few times; getting Ninja and having access to scroll tossing which target all enemies made things a bit less tedious but you’re limited to like, three elements (Electric, Fire, and Water) up to the point where I’m at (Moogle Village in World 2). Here’s hoping Summoner becomes more useful.

Bartz-Samurai Lenna-Summoner.PNG Galuf-Knight.PNG Faris-Ninja.PNG

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I rarely use the Protect spell in most circumstances, but the one time I drew White Mage, it became pretty much essential. Do it enough times and fights become battles of attrition where both parties are stuck doing the equivalent of throwing tennis balls at their opponents until they collapse. it’s great.

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Isn’t stocking up on tents, equipping an elemental rod and spamming either Shiva / Ramuh / Ifrit stronger and less expensive than using the ninja’s scrolls?

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last job unlocked:

we dancin’. I think that’s the worst job from that crystal?

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