RPG/SRPG with relationship mechanics and if you go all the way with it they will go all the way and soon after reveal to the player a whole layer of child care mechanics that become so consuming that the main quest with the fate of the world on the line basically gets stopped cold and then you eventually get a bad end because they couldn’t defeat the great evil in time and humanity gets wiped out because the heroes couldn’t keep it in their pants.
Simple early Dragon Quest style RPG where if you die it’s not game over, a new hero gets chosen and takes up the quest. But since the world persists, while the next hero won’t have to deal with obstacles and foes cleared out by the last one, they also won’t get the rewards for doing so. Similarly you may have to deal with immediate consequences of the the last hero’s end, if he was hunting the big monster threatening to destroy the nearby town and instead was killed by it, the next hero may find that town destroyed as well. And by the time you get to the corpses of the old party it will likely have been picked clean so don’t think you can just get all the cool stuff that way. Though some of it might reappear down the line, now in the hands of the enemy.
Satoshi Kon’s Opus as an rpg
An odd number of npc heroes roaming the world, lower level of detail and less to interact with the further you are from a hero. Game over when a hero becomes a solipsistic godhead.
minecraft, but instead of an endless plain, it’s a universe with infinite planets and moons. you can build spaceships to get to other spheres, or you can be insane and build giant towers/bridges. but if you go the second route, then when two spheres are attached, the larger one will keep spinning on its axis, swinging the attached smaller one on the end of the bridge/tower. without careful planning, you could accidentally have planets smashing into each other.
characters would be able to breathe in space, and suns would just be big planets made of glowing materials
I actually tried to get a plugin running once that basically generates planets instead of regular minecraft maps but it never worked quite right. (Also the gravity would be just like…down. and none of the cool stuff you mentioned would happen)
been playing symphony of the night, and death saying “in the name of your father!” made me think of a metrovania where you’re jesus invading heaven to kill god
Wouldn’t you just have to commit suicide to do that though because of the holy trinity? I mean, what’s the lore justification for that? (Genuinely curious btw)
I mean you could make it so that you can try to kill yourself by falling into an endless/spike pit, running into an enemy, etc. but it never works. You always come back three days later (or however long it took in the bible), resurrected, and that’s why you have to kill the holy spirit and god separately
Well if you’re going that route then why not have Jesus kill all the false gods and idols that came before him? It’s either killing the real, capital G God or no deal!
A fighting game primarily focused on mirror matches. All characters have move sets designed to be balanced against each other.
A battle royal where the level you’re on starts falling apart at the edges from the start and increases in pace as time goes on so that eventually you’re hopping from one falling piece of geometry to the next in an ever shrinking area while trying to remain the last man standing. There’s one small arena type area in the center that doesn’t fall away so if you’re good enough you can make it there and fight off any opponents after everything else has fallen away.
Wizardry/Etrian Odyssey clone but you can only customize the MC. All the other characters are procgen including likes/dislikes. You have to level up leadership, trust, and relationship stats to gain AI control over them, otherwise they will act on their own. This includes rogues unlocking chests and stealing loot for themselves.
Demon’s Souls except there are weekly broadcasted community events like BS Satellaview Zelda. New spawns, items, characters, paths openning up/closing and weirdness in general. There’s a narrator backed up by the choir of the original intro.
RPG in which you play a cursed drifter. Really just a world map sized game of snake with gaps if you can somehow leave an area better than you found it.
Rpg with cube shaped world map, split into its faces to avoid corners. Rotate the orientation of the world map in how you approach the edges to reveal hidden landmarks.
Was also thinking about a pipe dream Rubik’s cube, maybe with stuff hanging out like Nine Tiles Panic. Middle pieces could be what I understand to be nand and xor gates, corners could have t shaped paths on one face, and the edges could be one ways.
ok but see I thought this was going to be an Ambulance Driver Simulator along the lines of say, American Truck Simulator/House Flipper and I was fully on board
OK here’s my pitch. The game has three main phases. The first is kind of like a 3rd person stealth game. You control someone sent into an enemy camp or fortress or whatever who has a limited amount of time to gather details about the area. You have to avoid detection and get in the base and then try to snoop around and climb on roofs and stuff to find out what the enemy’s defenses are, then make it back to your own base alive. The game will record the details for you automatically to use later, but it also helps to just remember it on your own. And if you do a bad job there will be things you overlook that will hurt you in the later parts of the game.
In the next phase you allocate resources to recruit units based on the intel, and then give basic instructions about who will go where and do what at what times. At this point you also choose a loadout for your own character to complement the strategy that you’ve chosen for the army you are leading
Then in the final phase the actual battle begins in real time, and other than your own main character’s actions all of this will be basically be ai controlled once you start fighting, but it could still be possible to give new orders on the fly in case something weird happens.
I think this would solve the problem most of the 3rd person rts games have where the behind the back camera set up is kind of useless for coming up with more complex strategies. But it wouldn’t be as awkward as just pausing mid battle to zoom over to where the other units were to give them new directions.