KNUCKLE KISS
In a colossal city of eternal night, there is a growing youth subculture of delinquents who abandoned their past lives to dedicate themselves to martial arts, crimes, vigilante justice, partying, fashion and dancing.
Robot Reforester: Obvious pastiche of Chrono Trigger except you program Robo to restore the desert in 600 AD and pick him up in 1000 AD. He may or may not have succeeded in restoring the forest (an elaborate simulation of the 400 years is performed in between dropping him off and picking him up).
You have to examine his limited memory banks and tweak your program until you successfully restore the forest.
A mystery game where erasing your save data and starting a new file is a central mechanic.
This reminds me of a game idea I had a long time ago (likely inspired by something Iâve since forgotten; I feel like I stole it from somewhere) where the game would ship in a broken state and give you an error message about a wrong file name, which would require you to rename the file before the game would start.
Then, when you finally get the game running, pressing âPlayâ on the title screen would immediately result in a game over. After looking at the settings menu, youâd discover a setting called âDie Immediatelyâ. Unchecking that would allow you to get a little further in the âgameâ.
There would be hundred of esoteric settings like these, and youâd have to keep fiddling with them to get past various obstacles in the game. There might even be more errors later in the game that require you to fiddle with the gameâs files.
I think the base game would be a simple platformer, since messing with settings that control the physics would be fun.
A Link to the Past but Every Time a Bee Spawns It Gets 5% Faster
Iâve decided I donât want this to be a straight roguelike â too boring. Iâm thinking something that plays like Metal Gear: Ghost Babel and something which thematically has elements of Espionage.
Something like this: You are Clo Benner, spy for the Imperial Confederation. Your husband was a diplomat to the neighboring Old Systems Materialist Collective States. Earlier in your career you had been a field agent but now you maintained low key contacts with your network of spies in the Collectives. Youâre sold out by the Imperial Confederacy on some convincing pretext and in the attempt to escape from your post, your husband and young child die in an attack using an experimental temporal weapon. You survive, but the after-effects of the weapon cause unpredictable local behaviors as your quantum mechanical state is entangled with these microscopic closed timelike curves produced by the weapon.
You are both disenchanted with your Imperial Masters and dangerous for other people to be around, so you disappear into the alpine forests in the southern parts of the no mans land between the Collective and the Imperial Confederacy where you live a life of spare solitude.
Then Ot becomes inaccessible due to a strange barrier of microscopic closed timelike curves. The Confederacy, eager to re-secure access to its agents in the city and to pursue their own agenda with respect to the mysteries therein, sends a team of agents to force you back into action. They believe your previous exposure to the weird forces at play means you can infiltrate the otherwise inaccessible city.
Sensing no way to avoid being presganged back into service and perhaps a sliver at a chance for revenge (the remains of the Corpse Wizard thought to lie somewhere in Ot) you agree.
Something like that.
a musou game set during the miners strike, with accurate recreations of various south yorkshire villages as the battlefields and handsome anime miners and union officials beating up crowds of evil, troll-like cops led by tory politicians in villain capes
Also Margaret Thatcher is depicted as a blood-drinking demon-summoning warlock.

a fighting game with stage transitions, but like instead of just fighting in a new place youâre having coffee together instead, or at a book club meeting
rpg where you play as a vampire
the ultimate version of âthe bridge is outâ trope. somebody destroys all the worlds bridges because they were imbued with some kind of magic that allowed vampires to cross running water.
all of the currency in this world is mystical 2x4s and you have to reconnect the world by building bridges plank by plank
the 2x4s are the main gating system to buy items and get to new areas and theyâd even come out of monsters like money itâs honestly more like for frog the bell tolls seeing what interesting thing you do with this limited puzzle resource but itâs planks of wood instead of health
also your skill tree would be a physical tree (rare in this world) which you can actually choose to chop down to make more 2 by 4s as risk/reward
next gen 4k hd 3d hydlide. make it try to recapture all the distinctive nonsensicality of the original games except with a shiny coat of paint, and call it âbreath of the hydlideâ or something dumb like that.
The opening cutscene should be a clear riff on part at the beginning of BotW where you first overlook a cliff â except in this case you can see a figure standing in the distance with its back facing you. The camera then zooms in on the figure, revealing thatâs itâs you overlooking the same cliff!
some kind of one-on-one combat game about helicopters âheadbuttingâ each other by bashing with their fronts
With all the fancy-pants lighting effects games are capable of these days Iâm surprised someone hasnât made some kind of fantasy-world photography game. It neednât even be photorealistic, so much as having a really detailed lighting model that can allow for a variety of compositions. You could make it an MMO or something. Iâd probably pay a subscription for that, or shell out for a decent amount of in-game transactions for gear, etc.
stuck between,
itâs too expensive to make a Graphics Game that doesnât have an audience of 5-million-people-plus, and
itâs a niche pitch
So I think you see this as a side-mode in an everything game like Fortnite, where some designer has managed to plead out 6 months of alone time; while these games are getting more and more stuffed with niche features and the Photo Modes are an established $250k+ budget item in all these $150m+ games, nobodyâs set up rules next to it.
I wouldnât be surprised to see someone start to codify it with in-game rules soon, especially if a mega-publisher like EA or Ubisoft wants to test out some AI visual recognition techâŚ
Sometimes there is literally nothing as depressing as a Busted post
bwahaha
3D Grid Based Brandish by the team that did Crypt of the Necrodancer
mario party mmo
road rash multiplayer arcade game where youâre on hang-on style bikes and instead of having in-game punching, all players have to sign a waiver saying they consent to being hit in the face by other players during the game