NIER
I think the influence argument is going to come up here in favour of Doom (as well as the sheer number of mods) but Nier is more special to me as an experience. I admire it’s weirdness and it’s attempts to mash genres together into a somewhat unpleasant pâté. Nier is fascinating because of its attempt to make an explicit connection between the messiness of language and the objective duality present in so many games. Not just in terms of morality but purley looking at the world in sets of states. Camera angles lock to their conventional places in Nier, NPCs are either quest-givers or enemies, a bullet either hits you or it doesn’t, we can change the world’s fate but only through collecting all the weapons. Facade is a society practically built on this nonsense, an attempt to codify the messiness into a way of life. Doom is a good time but Nier gets my vote.
CHRONO TRIGGER
I haven’t really played Dragon’s Dogma. I mean, I’ve played it but for like 2 hours. I find pawns a horrifying concept and early combat felt more difficult than it needed to be. Great character creator and cool night/day stuff but Chrono Trigger does a lot of headturning stuff as well and is generally more accessible.
QUAKE
I don’t like SMB3 very much so the default vote goes to Quake. Fond memories playing Quake on a primary school PC.
METAL GEAR SOLID 2: SONS OF LIBERTY
I couldn’t get very far into Disco Elysium because my computer just refused to run it for more than 20 minutes. It seems like the kind of game I’d love if I could get further in and I might revisit it on Switch or something. MGS2 is a special game but is probably less provocative than Disco Elysium and I genuinely hate its pacing. I think it’s probably my least favourite MGS other than 5 because its success is mostly down to it being an interesting sequel rather than an interesting game in its own right. I can’t think of many great moments of gameplay other than the Fatman fight and the tanker section. Swimming sections, E.E. sniping, freezing bombs, fighting 25 Rays, fighting Vamp, even Arsenal Gear. I didn’t want to do any of this then or now. The good stuff is in the framing and what MGS2 means more broadly. Could go either way but MGS2 is my vote for now.
EARTHBOUND vs. GIMMICK!
I haven’t played either but they both are doing similar stuff in their respective genres. Abstain or maybe vote based on the arguments I see.
SHIN MEGAMI TENSEI III: NOCTURNE vs. SUPER MARIO BROS.
This is rough because I’m hyped to play Nocturne but haven’t. I don’t wanna just default vote SMB even though I think it’s probably my favourite 2D Mario. Not sure I can argue it’s the best one (although I enjoy it more than 3). From what I’ve seen of Nocturne it looks more ‘my thing’ than SMB is and SMB is kind of a vanilla candidate in this race. Leaning towards Nocturne here.
GOD HAND
God Hand is just such a fucking good game. I haven’t played LSD so I can’t honestly compare the two but they both seem to be doing interesting stuff. God Hand is just an unbridled dream game that carries the torch for how non-standard analogue stick mapping can push a genre forward. I think about every single move at least once per year. OST is killer too.
F-ZERO GX
I really feel Bloodborne is overrated and that people like it more for its style and theming than anything. I know I’m probably wrong but I’ve never been able to fully see the appeal. I find combat frustrating, the camera sucks for bosses of a certain size, stat choices are meaningless if not downright misleading for the first half, and you don’t get enough weapon variety until the second half by which point you’ve dumped resources into a starting weapon. It continues the Souls series’ decline into boss battles that just ravage the player, forcing strategies that essentially cheese it. Chalice dungeons make sense thematically but I never want to play one again. I could rant about it all day but I don’t wanna just be cranky about it. I like some of the more kooky things like Micolash or the classic vibe of Cainhurst. I feel like I should try and replay it although my last attempt at this was frustrating.
F-Zero GX meanwhile is excellent but also a little too hard. The key question here for me is does F-Zero GX need to be unforgiving to be the kind of game it is? Fast as hell and living within an inch of death. I never completed story mode but I played it a hell of a lot longer than I did Bloodborne. Custom ships were kinda neat too. I like to think that there hasn’t been an F-Zero since because they realise that GX just got it right. We also have very few racing reps and I think there could actually be a case for GX winning this whole thing.