SaGa SCARLET GRACE: AMBITIONS Kawazu Club- the first new SaGa game in over 10 years

what do y’all think about mages so far?

love em, wish I could get more mages in my retinue.

doing an archer paralyzing the boss + mage poisoning them combo and repeating is so satisfying

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haven’t managed to glimmer much in the way of spells so far but encouraging to know poison is in there somewhere

yeah I always glimmer a new spell 2 or 3 combats after I ranked a spell up

What interrupts do you all have? Anything that works when protecting an ally? All I have is Opitcal Slash on one character, which is a great sword counter that only works on attacks that specifically target you (so no AOEs). Edit: Oh right, I also have interrupts with short sword’s Matador and mace’s Seismic Strike.

I’m curious if the tech list you see for each weapon is all the techs that weapon can get or if there’s ways to get more. Like, does axe still have reverse Delta? I did just get a special role for Dual Wielding that lets me use two longswords at once, which gives me access to regular longsword skills but I am able to glimmer new dual Wielding exclusive techs. So maybe there’s more stuff like that.

Also every character seems like they come with a formation but there isn’t a unique formation for every character. I just got a guy who came with a formation I already had. He also learned this crazy role:

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I’m 99% sure there’s way more and each weapon of one type has different techs to glimmer that you can then use with every weapon of its type. I think you can check what techs you can glimmer with what weapon somewhere but forgot where

Incidentally this is why brawlers have way more potential techs to spark in the tech menu: they never change weapons so they have access to the full set right away

So yeah hopefully Yo-yo and reverse delta are there somewhere

I have a feeling the weapon upgrade paths of “Normal” and “Technical” are mostly related to techs available, but I haven’t proven it yet.

I’m glad we can have a new weird impenetrable difficult new JRPG that we try to make sense of together in 2019

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there’s a button you can hit in the smithy menu to show that there are different techs available for some upgrade paths, yeah

not super helpful in advance since they’re still “???” but

it seems like the choice you make for each upgrade doesn’t affect the choices you have available at subsequent tiers which, hm

Ah right, I forgot about the standard vs technical weapon classes. I should be looking at that.

Is this really the case or do you think there is just overlap? I feel like some leather boots I’ve been upgrading on a couple of characters diverged paths and have different options at whatever tier they’re on now. I also feel like I’ve got some smithy level 3-5 weapons that are the same class of weapon but have have different upgrade options despite probably being around the same upgrade tier. I’ll try to double check later.

im not 100% confident

part of what makes it confusing is that a higher smithy rank will give more options even for the lower equipment tiers

i own this game and i played it a little bit
but because i’m unstoppably me, i also spent more time than that last night after my bedtime, playing…

the last remnant. the de-listed steam port. why am i like this :’(

Urpina sounds like Amy Sedaris

Okay, so about the equipment upgrade trees. I’m Smithy rank V and I think the weapon tree just has a lot of overlap. Weapons of the same tier definitely showcase alternate trajectories.

I found I have a spear called Long Spear (standard type) that could be re-forged into either a Chauve-Souris (also standard) or a Warrior’s Spear (thrusting type)

Chauve-Souris (standard) turns into:
Halberd (technical)
Grand Halberd (technical)
Pike (thrusting)

Warrior’s Spear (thrusting) turns into:
Grand pike (thrusting)
Terra Pike (thrusting)
Halberd (technical)

I have a short sword called Fleuret (special) that can turn into a Rapier (standard) or Ignis Rapier (standard).

The Rapier (standard) then turns into:
Dress sword standard (special)
Grand Dress Sword (special)
Estoc (technical)

Ignis Rapier (standard) can turn into:
Dress Sword (special)
Terra Dress Sword (special)
Estoc (technical)

Gothic Axe (standard) can turn into Tabar (standard), Grand Tabar (standard), or Francisca (technical).

Tabar (standard) can then turn into:
Broad Axe (standard)
Unda Broad Axe (standard)

Grand Tabar (standard) can turn into:
Broad Axe (standard)
Unda Broad Axe (standard)

Francisca (technical) can turn into:
Tomahawk (technical)
Ignis Tomahawk (technical)

Okay, so I know both the Tabar and the Grand Tabar have the same upgrade options. That means the Gothic Axe can split into three options but two of them converge back to the same path. They can turn into a Broad Axe or an Unda Broad Axe. So continuing from these-

Broad Axe (standard), can turn into:
Beheader (power)
Unda Beheader (power)
Fine Broad Axe (standard)

Unda Broad Axe (standard) can turn into:
Grand Beheader (power)
Natura Beheader (power standard)
Fine Broad Axe (standard)

I also tested out upgrading from the Mace (a club) and its three upgrade options also showcase paths that drifted away from each other. Some of these options might not appear without the right smithy levels and although weapon trees can diverge and converge the path you take affects what resources you’re going to be spending to progress. So thankfully it’s not as simple as haley feared.

Also, I don’t know how many types there are for each weapon. For some I’ve seen standard and technical, but I’ve also seen axe’s have power, great swords have katana, spears have thrusting, rapiers have special, and staffs are their own weird thing (they have types that specify a specific element, such as “ignis only” and “aes only”).

On an unrelated note a random battle dropped a weapon? I didn’t know that was possible? Or maybe it wasn’t as random as it seemed. But it sure sounds rad.

Also busted is right, weapon type affects the tech loadout.

Standard Bow

Special Bow

having the opposite problem, kinda wish i’d picked it up on pc as it feels like something i want to really sit down and concentrate on & the ui is either impossible to read in the ‘modern’ setting on handheld or at a distance from the tv or really ugly in the portable mode

just started running into encounters where i’m not getting the first turn despite pumping mobility wherever possible and it’s getting brutal

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On the “8-4 Play” podcast, by the localization studio 8-4 which worked on Scarlet Grace, they talk a bit about the game and pepper in some tidbits on the localization process here and there. They mentioned that Kawazu himself reviewed the entire English script because he learned English way back in the day to play western tabletop games. They also talked about being recommended several book series to read by SaGa’s producer Masanori Ichikawa to get a better feel for Kawazu’s style but the only one they mentioned by name was Tanith Lee’s Flat Earth books, which Kawazu is really into. They said Kawazu loves old British fantasy novels.

Now that I understand the game has a passage of time that can progress by doing battles, and that there really is a reason for every node’s existence, I think that’s helped me a lot in the adventure and exploration side of the game. For the past few days I spent hours working in this one small region, whose name I cannot remember but it’s the sidequest area you can get to once you reach Provincia Cerenaif as Urpina. So much of the activity in this side region progresses day by day so I spent a lot of time doing battles and studying what changed each time. It was a lot of fun figuring out how events interacted and planning out my schedule to complete some quests.

I spent hours in that place- during which I went up two smithy levels, unlocked a few core game mechanics along the way, and upgraded a ton of equipment- and there’s still some activity in the region I haven’t been able to figure out. But solving the mystery is 75% of the fun so maybe it’s good to leave something for future playthroughs. I finally found the kind of adventuring I was looking for out of this game. And it even had some worldbuilding with random NPC conversations that periodically occurred at villages, something I don’t recall seeing before then. Some mystical mystery and some whimsy in typical SaGa fashion.

The House Julanius dual wielding training regiment is weird as heck but it’s kind of rad. There actually isn’t anyone who will teach it to you so instead you follow faeries into their cocoons and spend years developing the style yourself, only to leave and realize it’s only been seven real days and the entire experience was a dream. Faeries cocoons are literally hyperbolic time chambers.

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These books are legitimately excellent, Kawazu has great taste

The JP covers for Tanith Lee books are really good too, gonna spam this thread with the jp flat earth cover art

image

image

Yes, those last two are moto hagio covers! She did the first edition cover art for Tanith Lee’s books in the 80s japanese translation!

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Do you know who the first artist is? I always like seeing how different countries’ artists reinterpret works for their local releases. Just the other week I saw an artist showing the cover they drew for the Japanese release of The Tea Master and the Detective that was real nice.

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Its Katou Toshiaki, who seems to otherwise work on other translated fantasy novel cover art

here’s a blogpost about his art

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