This comes out tomorrow in the US and I think might be out in some areas today already. It’s being released on pretty much everything (all consoles, PC, and mobile).
My recollection from the vanilla version’s release on Vita a few years ago is that it’s very similar in structure to Romancing SaGa 3, where you are given an open world map to traverse and explore myriads of quests an characters at your leisure. However being a SaGa game and all means it cannot be the same as any other game, so while RS3 consisted of many explorable RPG towns while the world map was simplified into a node based UI where you could select any location once discovered, Scarlet Grace inverts that and gives you a large open world to walk around and explore while giving no physical presence to the structure of any particular town or dungeon.
Instead, the entire game is a large world map you are free to wander and explore with all intractable locations, character, and dungeons represented as icons in the world. You’ll transition into dialogue with character portraits/models for towns and events, and you’ll transition directly into a series of battles when you enter a dungeon. There are no random battles; everything that happens is dictated by what you discover yourself. My understanding was that Kawazu had said he wanted Scarlet Grace to have a much larger emphasis on narrative and story compared to previous games so he’s stripped out a lot of the elements that occupied time between story moments. I guess this is also a bit of an inversion of what he tried to do with Unlimited SaGa. But at the same time I heard that the battle system is quite good.
I remember hearing Scarlet Grace was very well received and considered in high regard in the franchise so I’m excited to finally get to play it.