Romancing SaGa 2 / general kawazu worship thread

Is that the move where you’re supposed to use the sun or moon magic to shift the battlefield affinity out of the abyss alignment? I can’t remember the name of it

Anyway, if your crew is over 700 HP, you can probably reconfigure a little and take him down

Actually I just finished the japanese world near the end of the game and still feel mega broke. I would love to buy a bunch of vulcan cannons and endgame armor but that’s not happening

I’ve been using one str guy so he could equip the power MAGI + all the strength weapons lying and he’s been pretty good. He can use whips to raise agility and eventually giant equipment to boost str by a lot too.

I’ve probably been underestimating martial arts though!

Just finished Romancing Saga 3 myself, real marathon of a final boss! Not sure I would’ve had as much luck if I hadn’t been able to proc reversing the Eclipse a couple of times. Great game!

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Romancing SaGa 3: After too many attempts with a five person-party in order to try and keep the eclipse at bay, I ended up finding a configuration that allowed me to actually brute force the final battle using Commander Mode. (Buying many many healing items–and equipping a character with an auto-regen item–helped.) Still, the game had a final trick up its sleeve, what with the good ending being identical to the bad ending until it isn’t–for a moment I was very worried.

Also, as the credits made clear, this game really does demand replaying–so many party members I didn’t (or couldn’t) recruit! I must try again–but not for a while.

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Some SaGa Frontier remake news

  • Fuse’s chapter isn’t the only cut content they’re including back in. Asellus is getting new scenes for example

  • Double speed available (thank god)

  • Our boy Ren will finally be playable, in Fuse’s chapter

Can anyone tell me what’s going on with that piece of fabric connecting his two pant legs

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looks like the same thing iori has got going. i have no answers

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Incorporating elements of this I think

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I would like to play a Saga game! Which one is the most interesting? Is it Romancing Saga 2? Or is it Saga Frontier, perhaps?

they’re all super interesting, you can’t lose

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Frontier by a mile imo in terms of art / tone / pacing, though the SNES and game boy ones are all neat

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SaGa 1 on WonderSwan is relatively short and quite enjoyable for what it is. there is a fan translation

SaGa Frontier 1 is the best one

SaGa Frontier 2 is the prettiest one

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What console did you grow up with? RS2 and 3 give me those SNES RPG in the summertime vibes. I’m looking forward to play SF1 for that early 32 bit feeling that anything can happen.

SaGa Scarlet Grace is really great but maybe start with something else

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What makes Scarlet Grace so different?

It’s really pared down and feels like a mobile game. They didn’t have it in the budget to make dungeons, so you skip around distinct regions/provinces on the map fighting battles and triggering events.

That being said, it’s really addicting and has a great battle system that is strategic without being convoluted. A playthrough is about 50 hours and there are 4 main characters that you can choose from. One playthrough is enough to experience the game but I got through 3 of the characters before I ran out of steam. It’s very fun! Also, the music is some of the best.

I feel like the lack of dungeons is too integral and well done to not be a conscious choice from the getgo? Was it really this way because of a budget restriction? The way the game works without dungeons feels like even more work, because they had to add a lot of unique interesting events to keep you busy to compensate for the lack of dungeons

They really cut corners on the PCs since they nearly all seem to share like 2 character models with the same animations and there are even entire palette swap PCs!
I feel like where the game is really hurt by the lack of budget is the low number of enemies - it really feels like you’re fighting the same monsters for the entire game, that you’re not making any progress, that combat is not meaningfully changing. Even if that’s way less true than in most other RPGs! Other SaGa games used cheap tricks like reusing the same enemy sprites for stronger enemies but adding little touches to make them more threatening, this one could really have benefited from it.

I really love Scarlet Grace though and go back to it time to time. right now I’m roughly in the middle of a Leonard playthrough after having completed it with Taria and Balmaint. Leonard absolutely owns… i should have picked him first

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Leonard is hilarious.

It was in a couple interviews I read that the budget was why they didn’t create dungeons, can’t remember if it was Kawazu or the SaGa series producer guy who is sort of the new figurehead for the IP.

The repeated enemy types did wear me out. I like the game best when I view it as kind of a situational arcade-y puzzle RPG, since those repeated enemy types do sort of behave the same across different swaps. I would like to see this reworked for arcades, actually. Maybe in a fever dream!

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i really need to get back into it, feel like starting with urpina wasn’t the best choice

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minstrel song is also good if you like weirdo c-tier ps2 jarpegs with bizarre dubs

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I own a physical copy but I also feel like that game kind of doesn’t exist

I jumped back into Scarlet Grace partway thru a Balmaint playthrough and felt zero rust so yeah maybe do get that one

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