figured i’d end this playthrough with a challenge:
how this fight works - every 6k damage another hero spawns, with rng deciding which of them get a turn, so you can (and will) have to deal with seven attacks by the end
dragon pulse is an attack power buff that stacks but only lasts for one attack, the amethyst axe ability phantom chivalry makes a… copy of the character with their current stats, health etc. who can only use the amethyst axe and can’t be healed, reverting to the original when it loses all its health
this leads to a bug where the stacked dragon pulse buff is ‘locked in’ after phantom chivalry
the ‘nulls status effects but plays ominous music and subtracts 1lp from the full party every time you sleep’ ring is also very handy