Retroid Pocket 2: The Thread

I only got a RG 2anniversary, Good or No?

Mine got here late last week! I’ve been messing around with it a fair bit, trying to figure out what kind of emulators I like best, etc. etc. Been trying to get Majora’s Mask to work since I’m keen on replaying it, but getting the right settings has been kinda awful. I thought I found that N64oid or whatever to be the least wonky, but then it straight crashed on me

Actually the main thing I’ve been doing is adapting my game Explobers to work well with the system

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Also, it looks damn good with my 8bitdo gamecube-esque N30 controller.

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Grain of salt in retrospect but Taki’s N64 showcase apparently has reccsett for each game in the description.

Still wondering why Taki would blown all his cred on this 80 dollar handheld by shillling it.

I received the thing today

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When I saw this was Android-based and decided to order one, I immediatley started making plans to port one of my games to it, since the idea of having my game on a handheld game console is one of those dumb dreams I gotta follow for the seven-year-old who still lives inside me.

So here it is lol

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I’m thinking about porting Corpse Wizard. Any trouble?

Not really! Took me a while to figure out how the RP2 understands its own ā€œgamepadā€ input. I should point out I make stuff in GameMaker, so porting is, I’m sure, not nearly as intensive a procedure as something that doesn’t do so much of the work for you.

Still kinda wanna see if the OTA update improves things, but I’m thinking about selling mine.

You can probably sell it at a profit, right? Gotta be someone out there who wants to get on the band wagon for a modest premium.

Mine was handed to the post office on the 22 of Oct and then nothing has happened. I finally got USPS tracking number from Retroid and I guess I have to call and harass the post office now. Feel a little bad about it because I think they are all running around with their hair on fire because of the mail in ballots.

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My partner got an RG350M and the build quality is fantastic for the price.

For Retroid users – what’s the latency like? I’ve seen mixed reports between ā€œzeroā€ to ā€œnoticeable but not a dealbreakerā€. Any quantitative tests?

this thread has convinced me that there’s no way in hell I’m gonna try to upgrade from my ā€œcompile retroarch for iOS + gameviceā€ portable emulation solution until there’s an analogue pocket 2 or whatever other FPGA hardware that supports up to like, gamecube

i’ve been using this thing a bit more recently to play FFT. honestly, for what i paid, very happy with it. way more comfortable to play than my switch, and i’ve had no issues emulating psx games.

FFT ran great on my HTC G2 in 2011

sorry sorry I’ll show myself out

My brother has the motorola phone with the magnetic pogo pin accessories including a pico projector that runs off the battery (lol) and a gamepad (that allegedly uses Vita buttons):

This is yet another sad case of used high-end shit trouncing actual affordable products

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Oh and you know he got that pico projector for free on firesale

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always thought this was kind of gauche of you but now that i’m vita in hand the appeal of a really nice screen with adequate if imperfect gamepad controls is real

ios will run gamecube emulation just fine, btw

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ok that’s kind of interesting

is it very annoying to get emulators running on an iphone, i have no idea

sort of. it used to be you had to jailbreak it, which is no longer the case – apple lets you run apps that you sign yourself as though you’re an iOS dev, without needing to actually pay for a dev cert or know how to do development, and so iOS emulators are now distributed in ways that facilitate that.

there are two easy-ish ways to sign emulators on iOS – one is to compile them yourself, which requires a basic knowledge of shell commands and the ability to follow not-great documentation. the other is to run altstore.io, which has some annoying other caveats (you need to have Mac Mail or iTunes running at all times and always charge your phone off your computer overnight so it can re-auth, and as of iOS 14, you can’t sign a dynarec this way, which means if you want gamecube stuff you have to use the compile it yourself method).

the good news is that everything being retroarch now means that at most you only need to do this for 2-3 different apps (retroarch, scummvm, and dolphin).

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You do need a mac in order to build ios apps so that sucks

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