RESIDENT EVIL....

mercenaries rankings:
re 6
re 5 gold
mercenaries 3d
re4
re 3
village

4 Likes

having not played 5 or 3D I can co-sign the rest of this ranking

1 Like

12 Likes

Would naturally kill for an Ashley Germans the World mod

1 Like

Long-form video game youtubers aren’t fucking around anymore.

2 Likes

RE3make is so brisk. Felix a long while back describe it as ā€œwish more games were this polished mediocre.ā€ Kind of feel the same. Feel like if I play tomorrow I’ll beat it and feel done with it.

The level design is worse.
Can’t get the dodge mechanic to work.
Nemesis keeps corner trapping me.
Then I get a message if I want to lower the difficulty after dying because I got stuck getting hit and then the animation ends and immediately get zombied.
The 3 crash bandicoot scenes so far are awful.

It’s still pretty good and hope I get 3 sessions out of it.

8 Likes

Wow. Really loads you up on ammo and never lets you go loose.

Annoyed after Village and this that I played the Rated Z Japanese versions and they were still heavily censored so no clue what the Z version even does.

noah is a treasure though and one of the only ones of these id let slide

I don’t think I liked the dodge. I feel like it replaced spacial awareness as the skill you have to learn to avoid getting trapped. Instead of focusing on enemy placement and routes you can take most of the emphasis gets placed on passing a timing/dexterity check.

Plus it probably hurts the level design. RE2R and RE4 both have pretty intricate layouts in their levels so players can dance around enemies. The dodge is the same in a hallway, in an open area, in a room with one path, with two paths. It doesn’t really change contextually.

3 Likes
6 Likes

caught up on the resident evil 2 remake, finishing the claire b scenario last night. playing the demo back when it came out i felt like this was one of those things extremely for me, but i guess something must’ve changed between now and then.

it’s very competent, seems very well designed with pieces smoothly fitting together and gameplay mechanics giving very typical resident evil choices on monster handling. and yeah, for the most part it is very good. but also somehow not very memorable. like it’s kinda lacking in personality?

it’s like, a more competent line delivery and writing is not really as interesting as something funnier and more awkward? and the rest of the game is the visual or gameplay version of this difference. things are smoothed out and more palatable. weirdness removal. also the redesign of ivy is absolute bullshit.

8 Likes

Really loving this. Feels exactly like playing a 3d rendered cutscene. Like D in real-time.

o hell yea

It doesn’t help that there’s no music. They at least made Mr. X pretty goofy. But it is sad that there’s no room for giant spiders in this modern world of ours

4 Likes

October 21st.

3 Likes

oh yeah, i liked the small changes to his face. i actually think his new intense stare is a lot scarier than the previous blank eyes, and the intense wrinkles, like waves across his face is such a haunting look. these things aren’t super obvious while playing, but still appreciate it in close ups.

the spiders are definitely missed

2 Likes

This is maybe the hugest disregard of an original game’s design principles that I’ve ever seen a remaster exhibit, but it looks like a novel way to play RE4. Letting you move and shoot, and switch guns intuitively, have absolute accuracy and domination over all enemies everywhere is going to make this game stupidly trivial to play.

3 Likes
4 Likes

lol at that needle drop

4 Likes

this is easily the funniest example of the ā€œRecognizable Pop Song redone Intenselyā€ trailer trope i’ve seen in a while

this kind of looks like what I wanted an RE movie to look like when i was younger (a SyFy channel-lookin mish mash of the first two REs) and i think i’m down for it

5 Likes