If you only play versus matches they unlock in a set order but if you unlock from the adventure or classic mode it will probably shake up the order. I managed to get Megaman and Ryu on my first night of grinding so I’m happy to get whatever now.
The close game and reset trick works fine but you have to play for about 20-30 minutes to build up some data records. It seems that distance walked and number of jumps and all sorts of other data unlock fighters into a queue of sorts and once you’ve met those thresholds they will start being active in the Challenger Approaches parts.
Man, at first glance Samus is in some dire straits. Dash attack isn’t a combo starter anymore, down throw is a nonstarter at even less percentage and missles feel even less impressive than they did in 4. I’ll spend more time to see if I can get a neutral gameplan going before I cry lost cause but Melee Samus was just so much fun. Ryu’s autofacing is at times an amazing boon but also a mental control hurdle to get used to. Auto short hop attack is an amazing control feature but I still need to sit down and fiddle with my controls to get them just right.