You do move faster in first person. Basically you run in first person with the stick fully tilted and have to half tilt it to walk normally. It was like that in GTA V as well.
I haven’t spent much time in first person but there are so many things I like about the game. PROTIP: hold the pause button to skip the menu and go straight to the map.
Also if you double tap L1/LB when holstering a pistol you’ll do so with a true cowboy flourish. But only on foot. I couldn’t do the flourish on horse back unfortunately.
It’s also possible to shoot yourself in the leg in first person but I think you have to be sitting down.
The big thing I’m most interested in is how the game handles persistence over time. You can kill an animal and the carcass will stay where it falls and slowly decay, attracting scavengers who will eat it until eventually there are just scattered bones. But NPCs also remember your interactions with them. I’ve rescued a few people from some pretty harrowing situations and now I can’t wait to run into them again.
It blows me away, all the details. One of the people I rescued was a man with an injury to his arm, who was almost dead, that I gave a ride to the doctor in Saint Denis. The doctor said he wouldn’t be able to save the arm and told me to leave because I wouldn’t want to see what he had to do next. But I stayed and watched as he gave the man enough morphine to knock him out and then proceed to saw his arm off with a saw, finally dumping it in a waste bin after bandaging the stump. Then he looked at me and told me not to fret, that the man would be alright and I could leave now. I had Arthur greet him on my way out and Arthur told him he had done a good job with that arm. Really hope I run into that guy again eventually.
It’s like, every encounter I’ve had so far had that level of detail to it. I think the entire game might just be hand crafted to a degree that has been unheard of so far for open worlders. I’ve come across a few places where people were building things like houses and I’m really curious to see if those structures actually get completed eventually. How much of this is by hand and how much is systems-driven? I can’t tell and it’s amazing to me.