This is also hard because the names are completely different and I played Pokemon at let’s face it too old (13) but my brain was still accepting new information. So even if I don’t want it I know geodude and zappos and Vermillion City and Team Rocket.
pokémon in japanese is one of my top-tier falling asleep games….so easy to drift off waiting for a turn to finish
zappos…
This is probably covered in one of the Elden Ring threads but I am wary to enter them due to avoiding info on the game, so I’ll ask here: I finally got to order a PS5 and hence am looking to play this, but I now how several people telling me to just play the PS4 version on the PS5 rather than the actual PS5 version due to the framerate being more consistent.
I’ve given up listening to the internet at large re: stuff like this as too many people can be nuts when it comes to stuff like this so I’ll just ask the relatively sane people here instead: is the PS5 version that bad or is that mostly for people who are very particular about framerates? I generally can’t tell the difference between 30 and 60 FPS to save my life, have played most of the other modern FromSoft games without noticing the framerates aside from a few “wow, a lot of stuff just happened all at once” moments and would if left to my own devices defer to the prettier version.
I struggled with the variable frame rate of the PS5 version (it seemed to be constantly shifting between like 30-45 fps which I found distracting) but afaik you can upgrade the PS4 version to PS5 for free down the line so I think at this point there’s no real reason not to get the PS4 version just to be safe.
If you could not tell that the 30fps cap was incorrectly implemented and broken in all prior From Soft games, then you will probably be fine. The game constantly fluctuates between 60 fps and lower than 45 fps so even VRR isn’t enough to save it if you’ve got a fancy display. ![]()
My display is definitely not fancy (I found out today that USB 2.1 is a thing and that my tv does not have it) so I wouldn’t have to worry about that.
I guess the natural follow-up question is that if I did pick up the PS4 version does a free upgrade mean I then own both versions and can hence play both (I assume save games would be an issue) to see which I prefer or is it a one way “you now own one versions, the PS5 one” situation?
The later, I believe. You can “upgrade” your copy.
And for the record i played on a base ps4 and was pleasantly surprised how it ran the whole time.
IIRC save data is not interchangeable so while you can migrate a save to the PS5 version, you cannot start a save on PS5 code and later downgrade it to PS4.
I also believe the game is not technically cross-buy, meaning that you need to buy the PS4 version if you are interested in the PS4 download at all, and can get the free PS5 upgrade later. I don’t think you can get a PS4 “downgrade” if you start by buying the PS5 version. (This is definitely true if you get a physical PS5 disc, and I remember hearing it is true for digital but I may be wrong.)
If you utilize the free upgrade you should be able to still access the PS4 version (you can select which version you play in a menu on the Home Screen). That’s how it works with my copy of Yakuza 7 anyways.
It’s not the true FromSoft experience without inconsistent frameskips and stuttering
All those people waiting to play Deadly Premonition 2 on PC are heathens
I just don’t want to turn on my switch.
there’s a DF video where they do a deep dive about this for bloodborne and their other PS4 games, and ultimately concluded that the awkward frame-pacing is probably a deliberate decision because it facilitates lower latency inputs than whatever function the default graphics API provides.
having a justification doesn’t make it not suck
Yeah, there are better implementations of frame-pacing and vsync out there and they start with setting up your process to make and hit performance targets
oh come on, it’s very endearing in a “shaq can’t make free throws” way
It tells a story of what they value and what they’re blind to, and I appreciate those values, but I don’t appreciate that Bloodborne gives me a headache if I play it too long and too close. I’m happier with the endearingly chunky menus and stilted animations as symbols of their monkish character.
mode on:
you young lads should play Stunt Race FX, and learn what it means to anticipate future events and correct course before it happens, so that your inputs will be processed and applied in the timeframe where you want it to take place — the near future.
That’s another league of stuttering and input lag, ![]()
I don’t think it justifies it, but I do think it’s interesting that they’d prioritize that. I’d prob enjoy bloodborne a lot more with smoother frame pacing and marginally higher input lag. but in a weird way I appreciate that it’s a considered choice, and in favor of something that most major studios seem to pretend doesn’t exist