What the fuck.
https://gamefaqs.gamespot.com/boards/221709-dragons-crown-pro/76609033
This seems exhausting.
Yeah so the âtutorialâ of the game is going through each of the stages and seeing the basic bosses and whatnot. There are different paths and different things to get, but if youâre looking for a âgood beatâem upâ thatâs a problem because itâs relatively easy one stage at a time.
The meat of the game is tackling a series of random stages in a row. I think itâs supposed to approximate old school dungeon crawling. After the tutorial the stages are bulked up to be relatively the same difficulty and the game randomly selects the next stage for you. You should have enough gear to separate into âloadoutsâ called bags, and you choose one bag to use for a stage. As you play through stages your gear will succumb to wear and tear, so you will eventually have to switch bags. You either go home to repair and restock or keep going for the better loot multipliers.
I think this is where I tend to really like the game. You find yourself with interesting decisions at a lot of points. First is separating your gear into multiple loadouts. Do you make one good one or split them up? Do you specialize a bag in hopes of a particular stage? Then you have to start making decisions of which bags to use as you visit stages. You finally hit the stage w/ the Chimera, but your Chimera bag doesnât have anymore health potions in it⌠what do you do? One of the random quests you have is in the next stage, but youâre pretty low, do you risk it?
Thereâs also a really cute cooking mini game. I think it changes based on the last boss you just beat.
Yeah your base ingredients are usually part of the past boss, IIRC.
other than mgs and ace combat are there any other ps2 games I might care about where pressure sensitivity is important. armored core?
I believe Silent Hill 2 uses them to distinguish between light and heavy attacks. The other PS2 SH games probably do too.
i havenât played silent hill 2 in many years and iâm finding it very lmao to hear that it has light and heavy attacks
the bouncer uses it to determine what attacks you do.
everblue uses pressure sensitivity on the shoulder buttons for photography
gran turismo 3 uses them for acceleration and brake because polyphony digital wanted to make sure i had an RSI from a young age
oh i forgot mad maestro? itâs a gitarooman-ish rhythm game and yes, pressure sensitivity in a rhythm game is just as good of an idea as it sounds
At least you can still plug in a PS1 controller and play it that way, which is usually how I play GT on PS2 because my analog buttons are in rough shape⌠donât have that luxury with MGS2 (and I assume 3) unfortunately
Youâre talking about a series that didnât fully support analog sticks until the last three of its seven PS2 editions.
MVP Baseball 2005 uses pressure sensitivity for pitches
thatâs right, my dark history of sports games
Winning Eleven/Pro Evolution Soccer, of course!!!
Are there any Pokemon games with good writing? Something approximating Yuji Horii directing a Pokemon game perhaps.
Pokemon Conquest aka Pokemon + Nobunagaâs Ambition
I played a pokemon romhack where an evil dude used his charizard to fucking vaporize a dude in the first scene. It was really stupid
A deleted post with three bloodpotions? My curiosity is tickled.
My answer to the original question is Mega Man Battle Network.
my post was âpokemon is a game for childrenâ
pokemon mystery dungeon explorers of sky