I breezed through elden ring with the big guts sword and my mimic tear meatshield killing everything in like 1-3 hits. in demon’s souls I stood in a place where I couldn’t be hit and shot soul arrow until I killed the bridge dragon, armored spider, and flamelurker, so I could get to the dragon bone smasher and have finally been making progress in that one. my question is, is there a similar strategy I can employ for bloodborne. I’m wary about bloodborne cause it seems the most skill requiring sword fighty one of them all.
souls games actual genre is sword fighting game, like bushido blade. this is why I get frustrated with these games because true to actual fights, one armed person in wait for another equally armed person seeking them out, are largely just a coin flip. you don’t want to be fighting someone, if someone has to be got rid of you want to be assassinating them instead. “if you ain’t cheating, you ain’t trying.” and since you can die and come back and the enemies you’ve killed return, eventually it just turns into memorization and ai manipulation, then it’s a Contra game. I would like to just breeze through cheating/assassinating through the sword fighting game with a giant sword that kills things in one hit if possible, and not get stuck in a contra game. I want to eliminate all impulses to fight fairly or work hard that are in my brain.
In Bloodborne you can get into the DLC early and run through to pick up the “Pizza Cutter” (Whirligig Saw). Prior to that, you’ll have to fight Gascoigne: you can cheese him with Music Box + Molotov Cocktail spam.
how do i apply the “make it like the dreamcast version” mod to a steam copy of sonic adventure? also, are there other interesting mods, like new playable characters or whatever?
assume i’ve never applied a mod to a pc game before
I think V obsoleted itself by being 90% an online team based game with almost nobody playing it (at least in Australia, where we were lumped in with the entire of Europe and some of Asia and still had less players than the US server which was still pretty much a ghost town as well)
I recall thinking the slower chunkier pace of 4 felt distinct from For Answer and I thought both had their place, but it’s been a decade and change since playing them.
imo Verdict Day is much much better at Chunk, it just got overlooked because it was such a late PS3 release and I think people were disappointed that it and V were so much slower than 4A
Verdict Day is also much better looking than 4 which is extremely 2007-hideous imo
(I think 4A totally redeems 4 and I get why so many people prefer it to V/VD, I just don’t think 4 on its own is anything special)
here to echo that for answer is like alltime top 10 canon and you should play it first, 10x speed treasure game gliding above the surface of a nuclear ravaged shadow of the colossus wasteland
a friend played it in rpcs3 semi-recently and according to her it seemed okay except for some intrusive lighting bugs in one stage, she was able to beat it but i don’t have first hand experience
after elden ring i really hope armored core 6 is an infinite expanse of no-detail open world to facilitate lightspeed war crimes