Cannot stand while this Siren slander happens. Siren rules. 2 is alright. Blood Curse rules.
I’d also say they are very distinct from Silent Hill even if they share staff.
Cannot stand while this Siren slander happens. Siren rules. 2 is alright. Blood Curse rules.
I’d also say they are very distinct from Silent Hill even if they share staff.
“Silent Hill” has the most raw fright potential.
“Silent Hill 2” has the most compelling characters and scenario.
“Silent Hill 3” has the best setting, soundtrack, and climax; it’s probably the one I like the most. Its highlights burn brighter than the other games’, although its flaws are also the most grating.
“Silent Hill 4: The Room” is an enigma. Its protagonist is the least frustrating to control, yet its environments are the most frustrating to navigate. It feels on some levels as the least inspired and the least inventive, and yet it becomes the most transgressive and the most self-critical. I think it’s @familyjules 's favorite, for that matter.
Having played none of the games and knowing nothing that happens in 3 or 4, 4 has always seemed like the most ominous one to me
even if you don’t stick with it, everybody should at least play through the first few hours and see how it uses perspective to establish things in a… sort of way. i think ominous is a good word.
Pale Fire is totally the best, but Ada or Ardor is def not as good as either
I played only SH2 and 3 and enjoyed 2 more
2 has a more compelling driving force from the beginning (go find your dead wife who sent you a letter)
In 3 Heather just kind of gets lost at the mall and ends up in Silent Hill? It’s more of a haunted house game with a spooky abandoned theme park at the end and it had a lot less to say
SH2’s dog ending is also unsurpassed
I played them alone in one sitting by starting at like 9 or 10 PM and finishing at dawn. This roughly matches the experience of the protagonists since both games happen over one night. Very memorable experiences
3 is all about the flat deadpan affect and late 90s-early 00s alt rock/trip hop nocturnal suburban vibe. the walk home after you leave the subway always sticks with me. it’s also more narratively and thematically meaningful in context as a sequel to 1, even though (and because) it isn’t as objective-focused as 2, though it also underplays the teen girl bodily and personal autonomy stuff compared to 2’s sledgehammer thematics. it’s psychological horror without the psychology, like the first game.
“i sacrifice myself to the blood of criminals” is a very selectbutton line
Thanks all for the replies!
I will play 3 for sure.
Right now I am playing Fatal Frame 2
By the way, which would be better between original PS2 Siren, and Blood Curse?
definitely original!
Blood Curse is more easily uhh playable because it is linear. Replaying it last year was shocked how early PS3 clumsy it was. But difficult to measure that to PS2 Clumsy of the original. Is there a patch to put the Japanese VAs back into Siren 1/2? Siren 1 is also like 20 hours long which is as much time you would need to play Silent Hill 1-4.
i looked into this, because i would also love to play this way for 1 in particular, but unfortunately there are no subtitle triggers during gameplay, so any undub would have to add them back in manually, and no one has yet.
in any case, the nonlinear structure of siren feels like a huge part of the appeal to me!
Oh I think they are both great. Siren 1 is just more hostile. I am 100% in favor of the towel puzzle. It’s this big disjointed narrative with a lot of subtle things going on. Lots of world-building in item descriptions. It’s an overwhelming game.
And Blood Curse is in 2008 how do you make Siren presentable to the public and does a lot of weird stuff with that while flatting it into a straight line. I like all the language stuff in it. It makes the time-warping more literal.
Dang I should emulate Siren 1! And wait is the no-subs during gameplay a possible logical explanation for the British Dub?
Is there an easy mode for siren ps2? Maybe that would be more balanced?
4 genuinely unsettled me in a way other Silent Hill games never did. During parts of it the hair on my arms would be raised. It also really dove into the lore. Absolutely my favorite of the games. Ugh, it’s so good.
the ps2 version for sure, and it’s available on ps4, so actually the easier one to get hold of on modern consoles.
Is it worth paying Full Price for DQ11 for Switch, or are the differences between it and the PS4 version negligible?
arguable
tockington + the 3DS content is what finally sold me on the game after being very sceptical that I wanted to play another dragon quest, and while they’re gorgeous they’re actually far from the best part, the game is still great without? but if you have a switch and haven’t dug in yet it’s kind of hard to say no
music better, and there’s some small quality of life improvements
BUT in the ps4 version you can stand still and look around in first person and they took that out on switch for some reason, but honestly you probably wouldn’t even miss that if you didn’t know about it already, so basically if i make this post i’m kind of just being a dick
it’s a great handheld game, I’d base my decision off that
i played it on pc with the symphonic ost hack, and i’m still clinging to a hope that they might one day add some of those new features (dress-up, monster mounts, your party following you, some of the 3ds stuff, etc) to the other versions. so i can play through it for a third time. either that or maybe one day the switch version will work on yuzu and someone will put out a patch to run it at 60+ fps.
in short, i would not choose the ps4 version over the switch if you have the option…!