Quick Questions XIV: A Question Reasked (Part 1)

anyway seriously though, thank you very much I was dying

yeah just ask me next time for real

the thing with macs as a platform is if you come to them from Windows you get “why is this computer so condescending and expensive and incompatible” and if you come to them from Linux you get “oh wow this is wonderful I can get things done without having to constantly be my own slum lord”

if you come to them from never owning any other computer they’re mostly fine and headache free but can somewhat constrain the imagination

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Thank u :penguin::penguin:

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What’s the name of that very old, huge MUD game that’s still online and active in 2019? I feel like I remember @daphaknee mentioning it at some point maybe?

GEMSTONE ITS GEMSTONE

www.play.net

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Awesome, thanks a ton! Also wow at that url

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my research has turned up a soft no, but i wanted to ask here: is it a thing for old consoles (pre-Dreamcast) to run games poorly? like an N64 running a game extremely poorly? i’ve basically never heard of something like this happening on an older console but a speedrunner is claiming that his N64 runs 1080 snowboarding “like doodoo” and that the game seems noticeably slower than it should be

memories distorted by nostalgia?

ok so this will be a rollercoaster. Good news: I have an N64. Bad news: I don’t have 1080. Good news: I’m at my parents house where i can just take my old copy. Bad news: The game runs like doodoo on my N64

It runs bad?
Does it need to be cleaned?

about 70% of the time it runs at a really slow game speed.
is that something that causes it to be slow? because it might. Its been in storage for a little while

there’s essentially unlimited ways this person could be wrong, i’m not too worried about that. i’m just curious if it’s technically possible, and if so, how

almost impossible. I can think of a few ways it could happen but they’re mega unlikely, I don’t think I’ve ever seen it in practice

did that game use the memory expansion cart?

no that was the first thing i looked up too

Yeah this is probably the case.

Goldeneye runs around 20fps and in multiplayer, around like 12 fps.

Does he come from Europe or Africa because if so he might be used to normal game speed now thanks to emulation but his old PAL N64 runs at 5/6th the normal speed

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i’m beyond trying to parse what this guy says (i told him to make a video) but he’s indicating it happens “70% of the time”, which would maybe rule out NTSC/PAL which would be totally consistent

but again, there are near-infinite ways for this guy to be wrong or at least unclear. i’m mostly interested in being able to say “yeah, that’s not a thing” without there being some weasel-possibility of it actually being a thing

i mean, i’ve been around retro consoles my entire conscious life and have never encountered it nor heard a credible report of it, ever, soooo

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yeah this would be the kind of thing I’m thinking about

like if either the CPU or the GPU or the bus happened to be able to tolerate lower voltage delivery without shutting down (which is itself unlikely) and that voltage delivery caused slightly lower clocks and there was good vblanking behaviour in the game that actually permitted the other components to sync to the slower game speed without themselves crashing, and something happened to the console to affect voltage delivery to any of the components (all is just too unlikely for it to keep running afterward),

this could happen. I don’t know if it could happen to an N64 though.

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Man now I wanna try this by setting up a power delivery limiter with a knob. Kinda like what people do with guitar effects pedals and a 9v power supply with limiter knob.

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Has there ever been a GOOD game with the word “Dead” in the title? :thinking:

House of the Dead?

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