Quick Questions XIV: A Question Reasked (Part 1)

an extraordinarily sour and misogynistic, cynically designed divorced guy videogame, but it has the best octogenarian yaoi in the series so ymmv

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almost all of the cutscenes featuring snake himself are some version of interesting / prescient / on the nose / well-directed / faithful / satisfying; the actual game and every scene without snake are a nightmare

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The game opens with a simulated television. The user is allowed to change channels but not leave. There are 9 in-world commercials spread across several channels. It is impossible to watch all of them. They will not be shown again. The user can watch at most a quarter of the commercials.

The commercial shoots likely cost between $1 and $3 million dollars.


This is a game with a mandated enormous budget and a deep resentment of that fact. It bears the weight of decades of lore and wants nothing more than to obliterate that responsibility.

It’s incredible but I never want to see it again.

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with a better editor (ha ha ha ha) it could’ve been metal gear’s equivalent of the end of evangelion, and from time to time it gets there, but the overall experience of playing it as designed from start to finish is as exhausting as anything taken that seriously in the 2000s

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that end scene of Snake crawling through the microwave tunnel, his suit melting and his organs cooking while his friends who took his cigs away for his own health, sitting in safety back in the base, tell him to Try Hard! and Push Through! is just the greatest

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Yes. Yes, it is.

MGS4’s ending or last act or finale or whatever you want to call that bloated thing is basically the perfect videogame culmination. After you’ve experienced it you want every game to go out that hard

I also only played it once in my life and I don’t think it could ever have the same effect again

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the true ending of MSG4 is when you toss the disc in the street and salute it as a street cleaner drives over it

crying is appropriate in this moment

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i really wish it took the narrative conceit of gelatinous one hundred year old snake’s decrepit body falling apart seriously on a mechanical level. he should have been constantly getting hernias, wheezing to alert guards, involuntarily falling asleep mid-mission and limpingly sluggish and ineffectual to control dragging himself halfheartedly across the map instead of a supersoldier crushing through call of duty levels. this would have also made the gay stuff better

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Listen to me talk about it!

The short answer is it is a mess in every possible way. The gender politics suck shit.

But I almost want to play it again because I feel my criticism skill has really increased in the past year. But I shouldn’t do that. I am not sure there is more to draw from the stone.

Play El Shaddai instead or Siren Blood Curse!!!

It like didn’t even make our Sweet 20!

That’s right I shilled myself twice!

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Snake catching a cold was a mechanic in MGS2; bodily infirmities are a big part of MGS3. The theme is a big part of the cutscenes in 4 and all the promotional material. It may be that the team got tired of half-implemented status elements, or the theory of semi-random punish mechanics?

Meanwhile, Far Cry 2 was contemporary and pushed it really far and it’s so much better for it

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it plays like a couple short ps3 tech demos for possible metal gear game scenarios half assedly stitched together, and you can buy bullets from the pause menu

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Outside of every cutscene being horribly horribly long. You got it.

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And it’s the opposite of the next game, more mechanically complete than any game they’d made before and which I believe, contrary to popular opinion, was completely finished when it went out the door.

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The question of how complete was MGSV is such an interesting question. There are good reasons to believe it wasn’t, and there are good reasons to treat with skepticism the basis on which those good reasons are founded. But that the question exists is just interesting, because it makes me wonder what it would mean to have a definitive answer? Like, there’s so much speculation about the cut content and what it could have implied about the mythology of the Metal Gear Story, as well as the mythology surrounding the games as a media franchise. It’s like this thing that either spills out of the game into the real world or spills out of the real world into the game all because the central mystery and spectacle surrounding Kojima’s exit from Konami. I can’t think of many other examples in games history where the narrative of a production is believed to have such an impact on the narrative of a game, and the conclusion to a saga none the less.

Sorry If I am rambling, but I wish I could explain why I think MGSV as a phenomenon is more interesting to consider than MGSV just explicitly as a game. The potential lineage it has to PT and Death Stranding make it even more curious! The idea of MGSV/PT/Death Stranding that exists/existed in people’s imaginations is something that I think should be recorded in some kind of history. All those games that never were but still feel real and significant.

"You feel it too don’t you??"

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v has to be unfinished because they showed off their whole plan for the lord of the flies chapter and when do game developers, especially japanese developers, ever show off whole unfinished planned areas for games. maybe 10 years later they’ll show off some art, or mention an early idea in an interview, not a whole movie clip explaining step by step how they wanted it to play out on a bonus disc with the release of a game.

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I’m one of those sickos that enjoyed the cinematic binging of MGS4 and it’s probably the most ā€˜off the rails’ the series gets to the point where you wonder if some scenes are simply self-parody I can’t forget Liquid talking to Snake on the Shadow Moses dock and the awkward scene where Liquid just kinda runs away from Snake to board Mt. Rushmore Gear.

Has some pretty awful scenarios which feel strangely out of place with the theme established in the first half of the game (stealthing through active warzones). Kojima needs limits to excel.

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Thanks for reminding me why MGS4 is bad. Exploring my PS3 library again got me really excited about it. Idk why, but I have a lot of fondness for this system.

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I had just started taking an injectable medication that suppressed my immune system when I played it so my relationship to MGS4 is weird

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has been a long time but this is how i took the whole thing honestly

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preorder bonuses are fucking crazy for some games

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