Also side note: Tekken 7 takes time to learn but all the basic inputs are really straightforward. Almost every move is just one direction plus a series of button presses.
Can you press diagonally down and then two buttons? You’re good for almost everything.
(Advanced movement is a different story, but of you’re not playing in tournaments you probably don’t need to worry about it too much, especially not with SBUTTS online. And almost every fighting game has weird side cases like, even simple ones on the surface like smash)
It was finally confirmed at Evo that Riot is Actually Working on a fighting game now with what’s left of the Rising Thunder team, as opposed to whatever the hell they were doing before
To your credit, short hops are actually one of the things that Ultimate didn’t make universally easier. To short hop you have to press jump and then release it before you are airborne. In Melee, characters have various timings for jump startup (3 frames being the fastest, and 7 frames being the slowest (poor Bowser)).
In Ultimate, they are all 3 frames, which is tied with the fastest you had to do it in Melee. So you have to press jump, and then you need to release it within 3 frames.
Ultimate did add the shortcut to hold both A and jump to do an auto short-hop with a buffered attack, but if you want to switch up your aerial timings then there’s no shortcut.
when final showdown came out on console i pushed it as hard as i could here, after maybe two sessions of casuals and possibly the smallest ‘national’ for anything ever, it was dead inside a month
in 1999 i moved into a new house and the kid across the street let me borrow all three of his tekkens, for some reason, so for a weekend, i was determined to beat tekkens 1 ~ 3, and i did, but playing as jack in three different games pissed me off so much i stopped playing fighting games until guilty gear x.
You can certainly be highly concerned with frame data in Tekken 7. But…you don’t need to. Just play a lot and get a better feel for how to maneuver your character. I think most people need to get better at playing, at playing their character; Before concerning themselves too much with specifics on frames or on supposed concerns for certain matchups.
I think in a lot of cases with Tekken, “matchups” are more to do with the styles of the players, not so much the characters being used. I rarely see fights where I feel like “well if only they’d have utilized better frame advantage”. Usually its more about a whole style/approach issue.
I’m probably conflating too many things there. But those are some thoughts anyway.
this explains a lot. I struggle with frame timing even with way more generous windows. that’s probably always going to limit my skill with fighting games
Yeah in Tekken just learn your fastest punish and ride that until you die. If you wanna get super serious about any game framedata is gonna end up being a thing but it’s all stuff you pick up as you go along.
you can play 3 without pressure sensitivity. I played through a big chunk on a ps1 pad. Like if you are aiming the gun and dont want to release and fire you can cancel out with a quick tap on weapon select.
yeah tbh I think part of the reason I’m always a little when I hear about people wanting to Get Into Fighting Games is that I kind of hate the idea of someone who’s never fooled around in soul calibur or whatever sitting down and watching youtube tutorials until they know exactly how many frames an attack takes and trying to approach it like this totally arcane thing
fighting games are always better when the meta is less meta
I wouldn’t say no to stuff that’d make framedata obsession less relevant, like more distancing pushback on connection or some kind of link denial mechanism other