Quick Questions XIII: Answers Return

guys answer my question more! like if i only keep one GT, which should it be

yeah the ps4 social stuff does the same thing re: titles

Mega Drive Collection is probably worth it because of extras and cheevos which honestly just enough of a curiosity for me that I wanna grab a copy some day.

I personally thought the GTA4 episodes were awful, but I fart in that franchise’s general direction nowadays, so

ModNation Racers is at least worth a test drive before selling. Hell, most of these are. Slow starts to modern games considered, putting aside an hour per game may do you some good. Alternatively, peek at some longplays.

I don’t have experience with GT, sorry :frowning:

Ultra SF4 is obviously worth keeping though idk how good PS3 netcode is

Mortal Kombat is dumb lol

Borderlands is pointless without friends, so keep that in mind. The Battlefield series is also entirely meant for multiplayer (online specifically, probs). Battlefield 4’s single player campaign actually has entirely different physics and mechanics so that it plays like a poor codbloplike, and doesn’t communicate how to play multiplayer at all. If you prefer single player games, these may not be good for you.

Modern Warfare is good times even as a short single player thing. I have no idea how populated the multi component still is.

that’s about all I know, hope that helps

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reason: online cruises on the game’s japanese highway map where everyone has sick tastefully modded jdm cars and you have a schwimmwagen that you’ve painted hot pink and fucked with the suspension enough that it can literally only drift so everyone is rolling down the highway in their beautiful cars with beautiful engine sounds and you’re fucking redlining trying to stay in a straight line but you’re just drifting back and forth down the straight road at increasing speeds

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Yeah most of these are at least worth trying. I was the big BF player on this forum and yeah not really worth playing the single of either of those games.

I kind of liked the 15 minutes i played soul calibur 5.

I remember hearing blops2’s campaign is hilarious. I skipped that one. MW is absolutely worth playing through.

I spent a bit looking for this video, so I’m going to post it anyways even though I thought it was about Black Ops 2 and therefore relevant:

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Mitchell

is everything made of gasoline in the future

Everything’s made of plastic, and you know what plastic’s made of!

Wrex.
Shepard.

okay now which PS3 games do I need to own

someone (@sarsamis ?) previously pointed out a simple straightforward solution for uploading mp3s without hassle, and I’m pretty sure the site had a name that incorporated the top level domain, something similar to uploadaud.io or that kind of thing

What wazzit

If I did it’s slipping my mind atm. Sorry!

If you mean games that aren’t a part of the stack you inherited, there’s a whole wiki here with recommendations.

Haven’t played any fighting games since MK3 for the SNES but I had an opportunity to play a little Street Fighter V today and was really impressed with the art and overall presentation but mannnnnnnnnn I forgot how fucking infuriating these games can be.

It is absolutely beyond me how a human being could train themselves to consistently produce a hadouken from Ryu. Could someone please explain to me in detail how you can actually do that? You have to slide your thumb from the down position to the middle position of the controller at lighting speed without any hiccups or else your character just punches from the crouch position? Why does this method still prevail? How many godforsaken hours does it take to be able to produce a hadouken flawlessly? Why aren’t the timing of the combos communicated in the tutorial mode? Why do I have to intuit every single nuance of the fighting system?

I’m willing to apply myself to fighting games but I just can’t fathom how I’d be able to master the timing/pressure of the inputs required without some sort of explanation.

Don’t use the thumbstick

Calm down. Try not to go at lightning speeds. I would bet that I have something like a 5% fail rate at fireballs and that number goes up immensely if I’m nervous or rushing myself. If I’m on I probably have a 1% fail rate.

Iunno how do people handwrite, what is up with cirque du soleil, etc.

Practice and drilling is the only thing that’s gonna work. You have to spend calories to build those neural pathways man. In the meantime though there’s no reason you shouldn’t be able to beat most folks using only normals. Fundamentals are much more important than being able to do shit - being able to do shit only matters when you can afford yourself the opportunity to do shit

Actual practical execution advice : take it slllooooow and one step at a time, don’t try to do everything at once. Start practicing the hado motion as slowly as yr comfortable with and then speed up until it comes out. Then put on a decent record and just do that over and over until yr set

Throwing fireballs is like any other kind of physical skill — riding a bike, tying your shoes, using dual-analogs to move and look around in 3D space. It takes practice, and you won’t be able to do it smoothly and easily at first, but once you get the hang of it, you won’t have to think about the process anymore, and it becomes really satisfying.

Street Fighter’s motions haven’t just stuck around for tradition’s sake. They’re a crucial part of the feel and pacing of the genre. It’s sort of like asking why you need to dribble the ball down the court in basketball, rather than simply carrying it.

e: I probably should’ve made this a reply to @jodeaux’s post, oh well.

Check this out.

James Chensor just this week did a twitch stream workshop of sorts going through the control methods of fighting games. It should be chopped up and put on his youtube channel later but here’s the raw stream.

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