Post your Unique Retroarch Problems Here

oh, if that’s not a consequence of integer scaling, it’s almost definitely a weird setting in your shaders.

If you’re using mega-bezel, those shaders are weird about how they scale images, so I’d go through those settings. I’ve had to do that before (which is why I stopped using mega-bezel and just switched to the main crt-shader they use under the hood, crt-guest-advanced)