post your favorite 8x8 or 8x16 px monospace font




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this is a good thread but I can’t find pics of the square font so many PSX games used for technical HUDs and now I’m going crazy, especially since I know I’ve found a facsimile to use myself. It just looks great rendering numbers and with an additive, 70% opacity blend.

I’m partial to the Quintet font and have used it but I had to fix a few things: some letterforms are just bonkers (the capital ā€˜R’ with its curly tail is just nuts) and the monospace kerning looks awful.

edit: I shouldn’t have gone looking

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full disclosure i made this thread because i’m working on designing menus for my Secret Project and want more typography references since i’m noticeably out of practice:

yeah

I like the clean, cute lowercase t. That e doesn’t want to behave, does it?

Link’s Awakening has an interesting italicized font. It’s obnoxious and too stylized for body text at first but, strangely, becomes very pleasant and conversational after a while. It’s good for internal monologues and things like a character reading to themselves.

and goofy Nintendo jokes

Were there any successful text shadows on old pixel fonts? Enix did that gradient thing which I wouldn’t really call successful.


?

Yeah, those look like shadow pixels on the letters, but if they always put them on black what’s the point?

I guess I’m wondering if a) it’s possible to pull it off (it looks good on those MegaMan letters), and b) if anyone used it to put text outside big boxes.

I remember floating letters to introduce areas in Terranigma; now that I think about it, Super Mario World’s hud was floating, which means:

Yep. And the SNES didn’t really have higher resolution than the NES, so this could have been achieved earlier, yeah?

i think it was in a few cases (none coming to mind at the moment, my research of the NES library is failing me) but it was rare mostly due to the fact that characters were tiles, not sprites, and therefore were almost never drawn on top of anything else, so there wasn’t a lot of need (plus color palette restrictions make it less desirable)

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anyway i’m sure we can all agree this is the nes game that would have looked best with a shadow font

hmm, that mint green looks like a transparent HUD color

by the way I was playing NES Batman again last night and those color palettes are so damn good I had to run around the room a few times

oh, of course Gimmick did drop shadow text, because Gimmick did fucking everything

Gimmick actually had multiple fonts which is kind of insane for an NES title

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in English, no less

I guess by 1992 ROM prices allowed for splurging

Gimmick cartridges were ridiculously expensive to produce, to be fair

ah, so it was just dumb. Well, that’s fair in service of ART! (rendered in cute mascot platformer mode)

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I remember using Dina back when I was still writing code. It also looks good in roguelikes, google image search says.

today i finally figured out that the mother 3 font looks so good because it cheats and isn’t actually monospace. so i guess that explains why my attempts to imitate it have been so unsuccessful

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you know what, I dug through my PSX games I like the HUD on (Ace Combat, Space Griffon, Armored Core) and realized I was misremembering them all using the Metal Gear Solid HUD font. It’s the treatment that I really like; they tend to go for rounded letter-shapes like actual fighter cockpits.

Still, the Metal Gear font is lovely.

Once they move into HD they add rounded edges but also give it a glow/transparency treatment. I’d prefer it squared + alpha additive, but they keep the overall proportions similar enough.

another issue was that adding a drop shadow to really low-res text could make it look blurry or difficult to read on a CRT–something not noticeable in emulators

(yes i am still thinking about this)

edit: here’s a comparison with an FF NES romhack that added dropshadow to text. it is not an improvement imo

sample of different NES fonts:

https://forums.nesdev.com/viewtopic.php?t=8440

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the ā€œSgt. Helmet Training Dayā€ font is kind of an artistic achievement upon closer inspection. amazed it’s legible at all at that resolution, with the combination of extreme thematic stylization, anti-aliasing, and 1px drop shadow

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yessss